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[SDK] X-Ray SDK 0.4

 
 Neo][
сообщение 15.05.2007, 21:09
Сообщение #3281


The One
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Ответы на часто задаваемые вопросы
Вопрос: Какие системные требования у СДК?
Ответ: Неограниченные (IMG:style_emoticons/default/smile.gif) Вот самые минимальные:
Процессор - 1000MHz
Память - 512Mb
Графика - Видеокарта с 32Mb памяти, и поддержкой шейдеров версии 1.1

Вопрос: Где можно скачать СДК?
Ответ: ЗДЕСЬ И обязательно установить этот ПАТЧ

Вопрос: Какие компоненты входят в пакет СДК?
Ответ:
LevelEditor - компоновщик уровней
ActorEditor - экспортер моделей, экспорт в ogf,omf и т.д
ShaderEditor - редактор параметров шейдеров
ParticleEditor - редактор эффектов игры
xrLC - базовый компилятор карт
xrDO_light - компилятор детальных объектов карты
Плагины экспорта геометрии для Maya 8 и 8.5
Документация (На английском языке) А вот ЗДЕСЬ - Полный русский перевод документации. (Автор Unic0de)

Вопрос: А где взять плагины для 3Ds Max?
Ответ: ЗДЕСЬ (Для 3Ds Max 8) или ЗДЕСЬ (Для 3Ds Max 7).

Вопрос: Будет ли СДК на синглплеер?
Ответ: СДК на синглплейер в обозримом будущем - не предвидится.

Вопрос: Есть ли СДК меньших размеров чем 300 Mb?
Ответ: Да. УЖАТАЯ ВЕРСИЯ (20 Mb)

Вопрос При запуске СДК - выводится окно:
"Сбой при инициализации приложения. Для выхода нажмите кнопку ОК" Что делать?
Ответ Установить .NET Framework 3.0Visual C Runtime

Вопрос При запуске СДК - выводится окно:
"Необходимый файл динамической библиотеки d3dx**.dll не найден" Что делать?
Ответ Установить Последний DirectX 9с (Июнь 2008)

Вопрос: Русифицирован ли СДК?
Ответ: Да. Вот русификатор

Вопрос:SDK не работает под Windows Vista. Что делать?
Ответ:SDK - несовместим с Vista. НО есть способ "запуска" - ЗДЕСЬ

Вопрос: А можно ли делать модели в самом редакторе? Не только компилировать, но и делать?
Ответ: Нет. Модели и геометрию создавать нельзя.

Вопрос: Есть ли в интернете документация и обучающие материалы на русском языке?
Ответ: Да. ЗДЕСЬ, и ЗДЕСЬ

Вопрос: При компиляции карты - компилятор слетает с ошибкой.
FATAL ERROR
Цитата
exp​ression : assertion failed
Function : b_BuildTexture::Vflip
File : d:\xray-svn\xrlc\build.h
Line : 30
Description : pSurface

Что делать?
Ответ: Прочитать ЭТО

Вопрос: Что такое HOM объект?
Ответ: Читаем ЭТО

Вопрос: При конвертировании объекта, с правильным именем, именем группы, с материалом, без вытянутых полигонов и нулевых, выдаёт надпись
Цитата
Can't convert to TriObject. Export Failed!

Что делать?
Ответ: Экспортируются Только объекты типа Edit Mesh, или Edit Poly. Никаких Групп!

Вопрос: Как запустить Shader Editor, Или "А вот ето выскочило,когда я попытался запустить exe файл"
Цитата
exp​ression : F
Function : I:xray-svn-trunkxrCoreELocatorAPI.cpp
File : I:xray-svn-trunkxrCoreELocatorAPI.cpp
Line : 63
Description : Can't open file:
Arguments : fs.ltx

Ответ: Создать в папке ...LevelEditor - БАТ-файл, в котором написать: @start bins\ShaderEditor.exe

Вопрос: Запускаю новую карту на полном динамическом освещении, вылет с логом (на этапе загрузки шейдеров):
Цитата
exp​ression : R
Function : CResourceManager::_CreatePS
File : D:\xray-svn\xr_3da\ResourceManager_Resources.cpp
Line : 270
Description : ...\s.t.a.l.k.e.r\gamedata\shaders\r2\deffer_impl_lmh_flat_d.ps

Ответ: Скачать и установить ИСПРАВЛЕНИЕ

Вопрос: Карта не компилируется. Компилятор слетает с ошибкой
Цитата
exp​ression : fatal error
Function : CBuild::PreOptimize
File : D:\xray-svn\xrLC\xrPreOptimize.cpp
Line : 132
Description : <no exp​ression>
Arguments : * FATAL: 145 invalid faces. Compilation aborted

Что делать?
Ответ:В какой-то (каких-то) из моделей на карте - есть 145 Invalid Faces. В моделях НЕ должно быть:
- Очень длинных тонких треугольников.
- Потяжек текстур.
- Несвязанных рёбрами вершин.

Вопрос: Что обозначают красные точки во вьюпорте level editor, после того как сделаешь build?:
Ответ: Вершины и координаты ошибок геометрии



Архив лодов (high quality) для сдк любой версии. Присутствуют исходники tga c thm; dds получены без сжатия (32bit), для mip-maps использовался фильтр kaiser без флага dither.

Absolute Nature 3 SDK Object Pack
Фикс работы бампов Absolute Nature 3 для ТЧ
TGA/THM rawdata для чистого ТЧ SDK и пака деревьев Absolute Nature 3

Запуск на Win7 и Vista
Запуск на Win8

SAVandT (S.T.A.L.K.E.R. Sound Attribute Viewer and Tweaker) - удобная программа для добавления и правки игровых комментариев к .ogg файлам.

Сообщение отредактировал RayTwitty - 15.06.2018, 01:12
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Ответов
 SkyLoader
сообщение 05.06.2018, 18:11
Сообщение #3282


Почти Игроман
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Посмотри координаты у настроенной развертки. Не должно быть так, что развёртка куда-то улетела от центра.
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 BeeRsek
сообщение 22.07.2018, 18:29
Сообщение #3283


Новичок
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Приветствую. У меня снова фигня какая то: работал я работал себе в СДК и недавно заметил такую хрень - при make game или make ai-map изменения не идут в папки локаций в геймдате. У одной локации вообще ни при мэйк гейм,ни при мэйк аи-мап, у другой локи может только сетка не экспортиться, у другой локации всё норм. У косячных если сменить папку (level path) то изменения идут. Что за чудеса?
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 Gaz24
сообщение 02.10.2018, 07:47
Сообщение #3284


Новичок
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Здравствуйте. В Level Editor и xrAI пытался подключить Мертвый город из билда 2571. Make Game на всех локациях прошел успешно. Тоже самое и с ключом -g [название локации] в xrAI. При по пытке собрать game.graph возникает ошибка. Знаю что такую ошибку разбирали в этой теме, но лично я не понял как ее исправить. Прилагаю лог с ошибкой, game_graphs.ltx, game_levels.ltx, game_maps_single.ltx и скриншот с графом, на котором возникла ошибка.
xrai_Владелец
* Detected CPU: GenuineIntel P3 family, F6/M10/S7, 3601.00 mhz, 30-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2

Initializing File System...
using fs-ltx fsgame.ltx
FS: 58314 files cached, 7540Kb memory used.
Init FileSystem 1.710655 sec
'xrCore' build 0, (null)

CRT heap 0x01440000
Process heap 0x00050000
Loading DLL: xrSE_Factory.dll
'xrCore' build 0, (null)

CRT heap 0x01440000
Process heap 0x00050000
"LevelBuilder v4.1" beta build
Compilation date: Mar 27 2010

Startup time: 23:39:35

* New phase started: Processing level graphs
! There is no ai-map for the level monster_tests! (level is not included into the game graph)
! There is no ai-map for the level jim_agro! (level is not included into the game graph)
! There is no ai-map for the level stohe_selo! (level is not included into the game graph)
! There is no ai-map for the level ai_test! (level is not included into the game graph)
! There is no ai-map for the level ai_test2! (level is not included into the game graph)
! There is no ai-map for the level jim_dark! (level is not included into the game graph)
! There is no ai-map for the level chugai_test! (level is not included into the game graph)
! There is no ai-map for the level $debug$\y_selo! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test! (level is not included into the game graph)
! There is no ai-map for the level slipch_al_test2! (level is not included into the game graph)
! There is no ai-map for the level krondor_selo! (level is not included into the game graph)
! There is no ai-map for the level zmey_selo2! (level is not included into the game graph)
! There is no ai-map for the level zmey_test2! (level is not included into the game graph)
! There is no ai-map for the level slipch_lab! (level is not included into the game graph)
! There is no ai-map for the level slipch_selo! (level is not included into the game graph)
! There is no ai-map for the level chugai_ai_test! (level is not included into the game graph)
! There is no ai-map for the level ivan_test! (level is not included into the game graph)
! There is no ai-map for the level l01_escape_ph_test! (level is not included into the game graph)
! There is no ai-map for the level l02_garbage_ai! (level is not included into the game graph)
! There is no ai-map for the level l03u_agroprom_ai! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_proba! (level is not included into the game graph)
! There is no ai-map for the level l07_military_proba! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_ai! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_2ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l12_stancia_1ch_proba! (level is not included into the game graph)
! There is no ai-map for the level l18_pripyat_ai! (level is not included into the game graph)
! There is no ai-map for the level selo2! (level is not included into the game graph)
! There is no ai-map for the level vovan_test! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_oles! (level is not included into the game graph)
! There is no ai-map for the level l04u_labx18_test! (level is not included into the game graph)
! There is no ai-map for the level k01_darkscape_ct! (level is not included into the game graph)
! There is no ai-map for the level l24_sarcofag_mental! (level is not included into the game graph)
! There is no ai-map for the level chugai_test1! (level is not included into the game graph)
! There is no ai-map for the level chugai_test2! (level is not included into the game graph)
! There is no ai-map for the level selo3! (level is not included into the game graph)
! There is no ai-map for the level wik_selo! (level is not included into the game graph)
! There is no ai-map for the level l08u_brainlab_ai! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ai! (level is not included into the game graph)
! There is no ai-map for the level agro_under! (level is not included into the game graph)
! There is no ai-map for the level l23_soznanie_ai! (level is not included into the game graph)
! There is no ai-map for the level doc_test! (level is not included into the game graph)
! There is no ai-map for the level plecha_selo! (level is not included into the game graph)
! There is no ai-map for the level l04_darkvalley_ct! (level is not included into the game graph)
! There is no ai-map for the level ai_test_new! (level is not included into the game graph)
! There is no ai-map for the level stason_test! (level is not included into the game graph)
! There is no ai-map for the level bar_arena! (level is not included into the game graph)
! There is no ai-map for the level koan_test! (level is not included into the game graph)
! There is no ai-map for the level l07_military_test! (level is not included into the game graph)
! There is no ai-map for the level haron_selo_towers! (level is not included into the game graph)
! There is no ai-map for the level l17_radar_underground_r! (level is not included into the game graph)
! There is no ai-map for the level l06_rostok_demo! (level is not included into the game graph)
! There is no ai-map for the level l05_bar_hw! (level is not included into the game graph)
! There is no ai-map for the level l03_agroprom_hw! (level is not included into the game graph)
! There is no ai-map for the level l03u_agr_underground_hw! (level is not included into the game graph)
level 1 l01_escape
Script debugger succesfully restarted.
* loading script _G.script
! [LUA] 0 : [C] [C](-1) :
! [LUA] 1 : [main] gamedata\scripts\_g.script(1314) :
* trying to access variable callback, which doesn't exist, or to load script callback.script, which doesn't exist too
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] gamedata\scripts\_g.script:1314: attempt to index global 'callback' (a nil value)
* loading script class_registrator.script
* loading script smart_terrain.script
* loading script se_respawn.script
* loading script se_switcher.script
* loading script se_stalker.script
* loading script se_car.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script game_registrator.script
level 2 l02_garbage
level 3 l03_agroprom
level 4 l03u_agr_underground
level 5 l04_darkvalley
level 6 l04u_labx18
level 7 l05_bar
level 8 l06_rostok
level 9 l08_yantar
level 10 l08u_brainlab
level 11 l07_military
level 12 l09_deadcity
level 13 l10_radar
level 14 l11_pripyat
level 15 l12_stancia
level 16 l12u_sarcofag
level 17 l12u_control_monolith
level 19 l12_stancia_2
level 20 l10u_bunker
Graph for the level l10u_bunker doesn't correspond to the graph points from Level Editor! (132 : 131)

* New phase started: Adding interconnection points
Level l01_escape with id 1 has VALID connection point exit_escape_01,
which references to graph point exit_garbage_01 on the level l02_garbage with id 2

Level l01_escape with id 1 has VALID connection point exit_escape_02,
which references to graph point gar_sim_exit on the level l02_garbage with id 2

Level l02_garbage with id 2 has VALID connection point cheat_graph_to_bar,
which references to graph point cheat_graph_to_garbage on the level l05_bar with id 7

Level l02_garbage with id 2 has VALID connection point exit_garbage_01,
which references to graph point exit_escape_01 on the level l01_escape with id 1

Level l02_garbage with id 2 has VALID connection point exit_garbage_03,
which references to graph point exit_agroprom_02 on the level l03_agroprom with id 3

Level l02_garbage with id 2 has VALID connection point exit_garbage_04,
which references to graph point exit_bar_01 on the level l05_bar with id 7

Level l02_garbage with id 2 has VALID connection point exit_garbage_05,
which references to graph point exit_darkvalley_01 on the level l04_darkvalley with id 5

Level l02_garbage with id 2 has VALID connection point gar_sim_exit,
which references to graph point exit_escape_02 on the level l01_escape with id 1

Level l03_agroprom with id 3 has VALID connection point exit_agroprom_02,
which references to graph point exit_garbage_03 on the level l02_garbage with id 2

Level l03_agroprom with id 3 has VALID connection point exit_agroprom_04,
which references to graph point exit_agr_underground_01 on the level l03u_agr_underground with id 4

Level l03u_agr_underground with id 4 has VALID connection point exit_agr_underground_01,
which references to graph point exit_agroprom_04 on the level l03_agroprom with id 3

Level l04_darkvalley with id 5 has VALID connection point exit_darkvalley_01,
which references to graph point exit_garbage_05 on the level l02_garbage with id 2

Level l04_darkvalley with id 5 has VALID connection point exit_darkvalley_04,
which references to graph point exit_labx18_01 on the level l04u_labx18 with id 6

Level l04u_labx18 with id 6 has VALID connection point exit_labx18_01,
which references to graph point exit_darkvalley_04 on the level l04_darkvalley with id 5

Level l05_bar with id 7 has VALID connection point cheat_graph_to_garbage,
which references to graph point cheat_graph_to_bar on the level l02_garbage with id 2

Level l05_bar with id 7 has VALID connection point exit_bar_01,
which references to graph point exit_garbage_04 on the level l02_garbage with id 2

Level l05_bar with id 7 has VALID connection point exit_bar_02,
which references to graph point exit_military_01 on the level l07_military with id 11

Level l05_bar with id 7 has VALID connection point exit_bar_03,
which references to graph point exit_rostok_01 on the level l06_rostok with id 8

Level l06_rostok with id 8 has VALID connection point exit_rostok_01,
which references to graph point exit_bar_03 on the level l05_bar with id 7

Level l06_rostok with id 8 has VALID connection point exit_rostok_02,
which references to graph point exit_yantar_01 on the level l08_yantar with id 9

Level l08_yantar with id 9 has VALID connection point exit_radar_01,
which references to graph point exit_yantar_01 on the level l10_radar with id 13

Level l08_yantar with id 9 has VALID connection point exit_yantar_01,
which references to graph point exit_rostok_02 on the level l06_rostok with id 8

Level l08_yantar with id 9 has VALID connection point exit_yantar_02,
which references to graph point exit_brainlab_01 on the level l08u_brainlab with id 10

Level l08_yantar with id 9 has VALID connection point exit_yantar_03,
which references to graph point exit_deadcity_02 on the level l09_deadcity with id 12

Level l08u_brainlab with id 10 has VALID connection point exit_brainlab_01,
which references to graph point exit_yantar_02 on the level l08_yantar with id 9

Level l07_military with id 11 has VALID connection point exit_military_01,
which references to graph point exit_bar_02 on the level l05_bar with id 7

Level l07_military with id 11 has VALID connection point exit_military_02,
which references to graph point exit_radar_01 on the level l10_radar with id 13

Level l09_deadcity with id 12 has an INVALID connection point exit_deadcity_01,
which references to graph point exit_military_03 on the level l07_military with id 11


FATAL ERROR

[error]exp​ression : assertion failed
[error]Function : CGraphMerger::CGraphMerger
[error]File : .\xr_graph_merge.cpp
[error]Line : 726
[error]Description : M != (*K).second->m_tVertexMap.end()


stack trace:

game_graphs.ltx
[location_0]
000 = "..."
001 = "эскейп"
002 = "свалка"
003 = "агропром"
004 = "агропром-подземка"
005 = "темная долина"
006 = "лаборатория X-18"
007 = "даркскейп"
008 = "Бар"
009 = "Росток"
010 = "Янтарь"
011 = "лаборатория X-16"
012 = "Милитари"
013 = "Мертвый город"
014 = "Радар"
015 = "Радар бункер"
016 = "Припять"
017 = "станция АЭС"


[location_1]
000 = "..."
001 = "ограниченный доступ"
002 = "запрещенный доступ"

[location_2]
000 = "..."
001 = "не для игрока"

[location_3]
000 = "..."
game_levels.ltx
[levels]
level01
level02
level03
level04
level05
level06
level07
level08
level09
level10
level11
level12
level13
level14
level15
level16
level17
; level18
level19
level20
; level21

level100
level101
level102
level103
level104
level105
level106
level107
level108
level109
level110
level111
level112
level113
level114
level115
level116
level117
level118
; level119
level120
; level121
level122
; level125
; level126
; level127
level128
; level129
level130
; level131
level132
; level133
; level134
level135
; level136
level137
level139
level140
; level141
level142
level143
level145
level146
level147
level148
level149
; level150
level151
level152
level153
level154
level155
level156
level157
level158
level159
level160
level161
level162
level163
level164
level165
level166

; for Hardware testing
level167
level168
level169

[level01]
name = L01_Escape
caption = "L01_Escape"
offset = 3000.0, 1000.0, 0.0
id = 01

[level02]
name = L02_Garbage
caption = "L02_Garbage"
offset = 3000.0, 1000.0, 1000.0
id = 02

[level03]
name = L03_Agroprom
caption = "L03_Agroprom"
offset = 2000.0, 1000.0, 1000.0
id = 03

[level04]
name = l03u_agr_underground
caption = "l03u_agr_underground"
offset = 2000.0, 800.0, 1000.0
id = 04

[level05]
name = l04_darkvalley
caption = "l04_darkvalley"
offset = 4000.0, 1000.0, 1000.0
id = 05

[level06]
name = l04u_LabX18
caption = "l04u_LabX18"
offset = 4000.0, 800.0, 1000.0
id = 06

[level07]
name = L05_Bar
caption = "L05_Bar"
offset = 3000.0, 1000.0, 2000.0
id = 07

[level08]
name = L06_rostok
caption = "L06_rostok"
offset = 2000.0, 1000.0, 2000.0
id = 08

[level09]
name = l08_yantar
caption = "l08_yantar"
offset = 1000.0, 1000.0, 2000.0
id = 09

[level10]
name = l08u_brainlab
caption = "l08u_brainlab"
offset = 1000.0, 800.0, 2000.0
id = 10

[level11]
name = L07_Military
caption = "L07_Military"
offset = 3000.0, 1000.0, 3000.0
id = 11

[level12]
name = L09_Deadcity
caption = "L09_Deadcity"
offset = 1000.0, 1000.0, 3000.0
id = 12

[level13]
name = l10_radar
caption = "l10_radar"
offset = 3000.0, 1000.0, 4000.0
id = 13

[level14]
name = L11_Pripyat
caption = "L11_Pripyat"
offset = 3000.0, 1000.0, 5000.0
id = 14

[level15]
name = L12_Stancia
caption = "L12_Stancia"
offset = 2000.0, 1000.0, 8000.0
id = 15

[level16]
name = L12U_Sarcofag
caption = "L12U_Sarcofag"
offset = 2000.0, 1200.0, 8000.0
id = 16

[level17]
name = l12u_control_monolith
caption = "l12u_control_monolith"
offset = 2000.0, 1400.0, 8000.0
id = 17

[level18]
name = k01_darkscape
caption = "k01_darkscape"
offset = 4000.0, 1000.0, 0.0
id = 18

[level19]
name = L12_Stancia_2
caption = "L12_Stancia_2"
offset = 2000.0, 1000.0, 9000.0
id = 19

[level20]
name = l10u_bunker
caption = "l10u_bunker"
offset = 3000.0, 800.0, 4000.0
id = 20

[level21]
name = l23_final_battle
caption = "l23_final_battle"
offset = 2000.0, 800.0, 9000.0
id = 21







[level100]
name = monster_tests
caption = "monster_tests"
offset = 10000.0, 1000.0, 10000.0
id = 100

[level101]
name = jim_agro
caption = "jim_agro"
offset = 10000.0, 1000.0, 10000.0
id = 101

[level102]
name = stohe_selo
caption = "stohe_selo"
offset = 10000.0, 1000.0, 10000.0
weathers = stancia
id = 102

[level103]
name = ai_test
caption = "ai_test"
offset = -1000.0, 0.0, -1000.0
id = 103

[level104]
name = ai_test2
caption = "ai_test2"
offset = -1000.0, 0.0, -1500.0
id = 104

[level105]
name = jim_dark
caption = "jim_dark"
offset = 10000.0, 1000.0, 10000.0
id = 105

[level106]
name = chugai_test
caption = "chugai_test"
offset = 10000.0, 1000.0, 10000.0
id = 106

[level107]
name = $debug$\y_selo
caption = "$debug$\y_selo"
offset = 10000.0, 1000.0, 10000.0
id = 107

[level108]
name = slipch_al_test
caption = "slipch_al_test"
offset = 10000.0, 1000.0, 10000.0
id = 108

[level109]
name = slipch_al_test2
caption = "slipch_al_test2"
offset = 10000.0, 1000.0, 10000.0
id = 109

[level110]
name = krondor_selo
caption = "krondor_selo"
offset = 10000.0, 1000.0, 10000.0
id = 110

[level111]
name = zmey_selo2
caption = "zmey_selo2"
offset = 10000.0, 1000.0, 10000.0
id = 111

[level112]
name = zmey_test2
caption = "zmey_test2"
offset = 10000.0, 1000.0, 10000.0
id = 112


[level113]
name = slipch_lab
caption = "slipch_lab"
offset = 10000.0, 1000.0, 10000.0
id = 113

[level114]
name = slipch_selo
caption = "slipch_selo"
offset = 10000.0, 1000.0, 10000.0
id = 114

[level115]
name = chugai_ai_test
caption = "chugai_ai_test"
offset = 10000.0, 1000.0, 10000.0
id = 115

[level116]
name = ivan_test
caption = "ivan_test"
offset = 10000.0, 1000.0, 10000.0
id = 116

[level117]
name = l01_escape_ph_test
caption = "l01_escape_ph_test"
offset = 10000.0, 1000.0, 10000.0
id = 117

[level118]
name = l02_garbage_ai
caption = "l02_garbage_ai"
offset = 10000.0, 1000.0, 10000.0
id = 118

[level119]
name = l03_agroprom_ai
caption = "l03_agroprom_ai"
offset = 10000.0, 1000.0, 10000.0
id = 119

[level120]
name = l03u_agroprom_ai
caption = "l03u_agroprom_ai"
offset = 10000.0, 1000.0, 10000.0
id = 120


[level121]
name = l04u_LabX18_ai
caption = "l04u_LabX18_ai"
offset = 10000.0, 1000.0, 10000.0
id = 121

[level122]
name = l04u_labx18_proba
caption = "l04u_labx18_proba"
offset = 10000.0, 1000.0, 10000.0
id = 122

[level125]
name = l05_rostok_ai
caption = "l05_rostok_ai"
offset = 10000.0, 1000.0, 10000.0
id = 125


[level126]
name = L05_Rostok
caption = "L05_Rostok"
offset = 10000.0, 1000.0, 10000.0
id = 126

[level127]
name = l05_bar_ai
caption = "l05_bar_ai"
offset = 10000.0, 1000.0, 10000.0
id = 127

[level128]
name = L07_Military_proba
caption = "L07_Military_proba"
offset = 10000.0, 1000.0, 10000.0
id = 128


[level129]
name = l08_yantar_ai
caption = "l08_yantar_ai"
offset = 10000.0, 1000.0, 10000.0
id = 129

[level130]
name = l17_radar_underground_ai
caption = "l17_radar_underground_ai"
offset = 10000.0, 1000.0, 10000.0
id = 130


[level131]
name = l10_radar_ai
caption = "l10_radar_ai"
offset = 10000.0, 1000.0, 10000.0
id = 131


[level132]
name = l12_stancia_2ch_proba
caption = "l12_stancia_2ch_proba"
offset = 10000.0, 1000.0, 10000.0
id = 132

[level133]
name = l12u_sarcofag_ai
caption = "l12u_sarcofag_ai"
offset = 10000.0, 1000.0, 10000.0
id = 133

[level134]
name = l12u_control_monolith_ai
caption = "l12u_control_monolith_ai"
offset = 10000.0, 1000.0, 10000.0
id = 134

[level135]
name = l12_stancia_1ch_proba
caption = "l12_stancia_1ch_proba"
offset = 10000.0, 1000.0, 10000.0
id = 135

[level136]
name = k01_darkscape_r
caption = "k01_darkscape_r"
offset = 10000.0, 1000.0, 10000.0
id = 136

[level137]
name = l18_pripyat_ai
caption = "l18_pripyat_ai"
offset = 10000.0, 1000.0, 10000.0
id = 137

[level139]
name = selo2
caption = "selo2"
offset = 10000.0, 1000.0, 10000.0
id = 139

[level140]
name = vovan_test
caption = "vovan_test"
offset = 10000.0, 1000.0, 10000.0
id = 140

[level141]
name = l03u_agr_underground_oles
caption = "l03u_agr_underground_oles"
offset = 4000.0, 800.0, 1000.0
id = 141

[level142]
name = l04u_LabX18_oles
caption = "l04u_LabX18_oles"
offset = 4000.0, 800.0, 1000.0
id = 142

[level143]
name = l04u_labx18_test
caption = "l04u_labx18_test
offset = 4000.0, 800.0, 1000.0
id = 143

[level145]
name = k01_darkscape_ct
caption = "k01_darkscape_ct"
offset = 10000.0, 1000.0, 10000.0
id = 145

[level146]
name = l24_sarcofag_mental
caption = "l24_sarcofag_mental"
offset = 10000.0, 1000.0, 10000.0
id = 146

[level147]
name = chugai_test1
caption = "chugai_test1"
offset = -700.0, 0.0, -1500.0
id = 147

[level148]
name = chugai_test2
caption = "chugai_test2"
offset = -700.0, 0.0, -1000.0
id = 148

[level149]
name = selo3
caption = "selo3"
offset = -500.0, 0.0, -1500.0
id = 149

[level150]
name = l12_deadcity_ai
caption = "l12_deadcity_ai"
offset = 10000.0, 1000.0, 10000.0
id = 150

[level151]
name = wik_selo
caption = "wik_selo"
offset = 10000.0, 1000.0, 10000.0
id = 151

[level152]
name = l08u_brainlab_ai
caption = "l08u_brainlab_ai"
offset = 10000.0, 1000.0, 10000.0
id = 152

[level153]
name = l04_darkvalley_ai
caption = "l04_darkvalley_ai"
offset = 10000.0, 1000.0, 10000.0
id = 153

[level154]
name = agro_under
caption = "agro_under"
offset = 10000.0, 1000.0, 10000.0
id = 154

[level155]
name = l23_soznanie_ai
caption = "l23_soznanie_ai"
offset = 10000.0, 1000.0, 10000.0
id = 155

[level156]
name = doc_test
caption = "doc_test"
offset = 10000.0, 1000.0, 10000.0
id = 156

[level157]
name = plecha_selo
caption = "plecha_selo"
offset = 10000.0, 1000.0, 10000.0
id = 157

[level158]
name = l04_darkvalley_ct
caption = "l04_darkvalley_ct"
offset = 10000.0, 1000.0, 10000.0
id = 158

[level159]
name = ai_test_new
caption = "ai_test_new"
offset = 10000.0, 1000.0, 10000.0
id = 159

[level160]
name = stason_test
caption = "stason_test"
offset = 10000.0, 1000.0, 10000.0
id = 160

[level161]
name = bar_arena
caption = "bar_arena"
offset = 10000.0, 1000.0, 10000.0
id = 161

[level162]
name = koan_test
caption = "koan_test"
offset = 10000.0, 1000.0, 10000.0
id = 162

[level163]
name = L07_Military_test
caption = "L07_Military_test"
offset = 10000.0, 1000.0, 10000.0
id = 163

[level164]
name = haron_selo_towers
caption = "haron_selo_towers"
offset = 10000.0, 1000.0, 10000.0
id = 164

[level165]
name = l17_radar_underground_r
caption = "l17_radar_underground_r"
offset = 10000.0, 1000.0, 10000.0
weathers = sarkofag
id = 165

[level166]
name = l06_rostok_demo
caption = "l06_rostok"
offset = 10000.0, 1000.0, 11000.0
id = 166

[level167]
name = L05_Bar_HW
caption = "L05_Bar_HW"
offset = 3000.0, 1000.0, 2000.0
id = 167

[level168]
name = L03_Agroprom_HW
caption = "L03_Agroprom_HW"
offset = 2000.0, 1000.0, 1000.0
id = 168

[level169]
name = l03u_agr_underground_HW
caption = "l03u_agr_underground_HW"
offset = 2000.0, 800.0, 1000.0
id = 169
game_maps_single.ltx
[level_maps_single]
l01_escape
l02_garbage
l03_agroprom
l03u_agr_underground
l04_darkvalley
l04u_labx18
l05_bar
l06_rostok
l07_military
l08_yantar
l08u_brainlab
l09_deadcity
l10_radar
l11_pripyat
l12_stancia
l12_stancia_2
l12u_control_monolith
l12u_sarcofag

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[level_music_tracks]
music\amb01 = 0, 12, 0.5, 10,20
music\amb03 = 0, 12, 0.5, 10,15
music\amb07 = 12,24, 1.0, 5, 25

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[global_map]
texture = ui\ui_global_map
bound_rect = 0.0,0.0, 1024, 2634.0
max_zoom = 6.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l01_escape]
texture = map\map_escape
bound_rect = -317.164, -633.718, 404.880, 811.627
global_rect = 355.0,2011.0, 576.0,2453.000000
weathers = default
music_tracks = l01_escape_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l02_garbage]
texture = map\map_garbage
bound_rect = -322.334, -347.225, 321.685, 318.000
global_rect = 371.0,1767.0,561.0,1963.256226
weathers = default
music_tracks = l02_garbage_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l03_agroprom]
texture = map\map_agroprom
bound_rect = -266.505, -355.611, 331.388, 213.838
global_rect = 161.0, 1834.0, 344.0,2008.293945
weathers = default
;music_tracks = l03_agroprom_musics
music_tracks = l01_escape_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l03u_agr_underground]
texture = map\map_agr_underground
bound_rect = -137.000, -147.000, -35.302, 50.254
; global_rect = 255.0, 1900.0, 257.0, 1903.879150
; nv080529 - matched underground map to above-ground position; not perfect
; global_rect = 204.0,1900.0,224.0,1945.0
; nv080530 - hidden map - might show GPS info on Marked One, secrets
global_rect = 204,1900,224,1900.01
weathers = indoor
music_tracks = l03u_agr_underground_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l04_darkvalley]
texture = map\map_darkvalley
bound_rect = -445.320, -663.867, 449.864, 231.317
global_rect = 567.0, 1608.0, 1003.0,2044.338
weathers = pripyat
music_tracks = l04_darkvalley_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l04u_labx18]
texture = map\map_labx18_map
bound_rect = -51.236, -37.911, 47.999, 81.159
; global_rect = 788.0, 1144.0, 790.0, 1146.399780
; nv080529 - superimposed map
; global_rect = 876,1824,904,1855
; nv080530 - hidden map - shows GPS info on Marked One, secrets
global_rect = 876,1824,904,1824.01
weathers = indoor_x18
;music_tracks = l04_labx18_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l05_bar]
texture = map\map_bar
bound_rect = 0.000, -512.030, 512.000, 512.001
global_rect = 407.0,1414.0,556.0,1712
weathers = default
;music_tracks = l05_bar_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l06_rostok]
texture = map\map_rostok
; bound_rect = -512.000, -512.030, 0.000, 512.001
bound_rect = -512.000, -512.030, 64.000, 512.001
; global_rect = 258.0,1414.0,407.0,1712
global_rect = 258.0,1414.0,426.0,1712
weathers = default
music_tracks = l06_rostok_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l07_military]
texture = map\map_military
bound_rect = -443.567, -130.466, 196.434, 509.534
global_rect = 414.0,1217.0,604,1406.999756
weathers = default
music_tracks = l07_military_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l08_yantar]
texture = map\map_yantar
bound_rect = -282.869, -432.963, 287.342, 138.271
global_rect = 93.0,1566.0,256.0,1729.292480
weathers = yantar
music_tracks = l08_yantar_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l08u_brainlab]
texture = map\map_mind
bound_rect = -146.670, -41.626, 153.227, 21.611
; global_rect = 172.0,1612.0,174.0,1614.0
; nv080529 - superimposed map
; global_rect = 94.0,1598.0,176.0,1615.0
; nv080530 - hidden map - shows GPS info on Marked One, secrets
global_rect = 94.0,1598.0,176.0,1598.01
weathers = indoor
music_tracks = l08u_brainlab_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l09_deadcity]
global_rect = -6,1220.0, 248.0,1481.0
texture = map\map_deadcity
bound_rect = -502.148,-412.284,379.976,474,479
weathers = mrachno

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l10_radar]
texture = map\map_radar
bound_rect = -136.256, -503.108, 714.384, 353.524
global_rect = 527.0,975.0,769.0,1218.704712
weathers = radar
music_tracks = l10_radar_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l10u_bunker]
global_rect = 588.0, 1082.0, 590.0, 1084.0
weathers = indoor
music_tracks = l10u_bunker_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l11_pripyat]
texture = map\map_pripyat
bound_rect = -529.399, -457.516, 574.854, 769.050
global_rect = 457.0, 586.0, 798.0, 964.770996
weathers = pripyat
music_tracks = l11_pripyat_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l12_stancia]
texture = map\map_aes_1
bound_rect = -256.776, -747.782, 1398.440, 850.523
global_rect = 253.0, 74.0, 737.0,541.358704
weathers = stancia
music_tracks = l12_stancia_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l12u_sarcofag]
global_rect = 440.0, 333.0, 442.0, 335.0
weathers = sarkofag
music_tracks = l12u_sarcofag_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l12u_control_monolith]
global_rect = 440.0, 333.0, 442.0, 335.0
weathers = indoor
music_tracks = l12u_control_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l12_stancia_2]
texture = map\map_aes_1
bound_rect = -256.776, -747.782, 1398.440, 850.523
global_rect = 253.0, 74.0, 737.0,541.358704
weathers = stancia2
music_tracks = l12_stancia_2_musics

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;






;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[l06u_labx16]
global_rect = 767.0, 1827.0, 855.0,1978.0
;texture = ui\ui_global_map
;bound_rect = 0.0,0.0, 5000.0,10000.0
weathers = indoor

[andy_test]
texture = map\map_andy_test
global_rect = 100.0,900.0, 209.563507,982.172606
bound_rect = -150.000,-100.000, 50.000,50.000
;weathers = test
weathers = default
;weathers = indoor
;weathers = indoor_x18
;weathers = yantar
;weathers = radar
;weathers = pripyat

;weathers = stancia

;weathers = sarkofag
;weathers = stancia2
music_tracks = l01_escape_musics


[ai_test]
texture = map\map_test
bound_rect = -150.000, -100.000, 52.927, 50.000
global_rect = 156.0,833.0,365.691223,988.0
music_tracks = l03_agroprom_musics

(IMG:http://f23.ifotki.info/thumb/2a984b87fa89fe86ed25c9c29ef4377b6dfc42321115562.png)

Сообщение отредактировал Gaz24 - 02.10.2018, 07:48
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Текстовая версия Сейчас: 23.10.2018, 06:37