Сайт S.T.A.L.K.E.R. Inside, Новости сайта, предложения, замечания |
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Сайт S.T.A.L.K.E.R. Inside, Новости сайта, предложения, замечания |
24.05.2014, 11:35
Сообщение
#381
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Игроман Репутация: 386 Группа: Участник Сообщений: 847 Награды: 7 Регистрация: 22.07.2009 |
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25.05.2014, 02:06
Сообщение
#382
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Gameru DA Репутация: 3704 Группа: Администратор Сообщений: 10206 Награды: 4 Регистрация: 03.02.2006 |
У меня вроде все показывает STALKER2011x, я про блок "Свежие правки" внизу главной страницы. Теперь вот Вика вообще не заводится: Цитата Внутренняя ошибка [4cd78a98] 2014-05-24 08:33:08: Fatal exception of type MWException p.s. Сейчас буду исправлять -------------------- |
 
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25.05.2014, 03:46
Сообщение
#383
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Gameru DA Репутация: 3704 Группа: Администратор Сообщений: 10206 Награды: 4 Регистрация: 03.02.2006 |
Восстановил. Сброс пароля и отправка на почту - ищу решение.
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06.06.2014, 22:44
Сообщение
#384
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Репутация: 0 Группа: Участник Сообщений: 2 Регистрация: 29.03.2013 |
OlegatoR, Доброй ночи, я по поводу вики, возможно ли добавить в "Быстрая вставка" следующие теги?
''' - для полужирного Также в "Викиразметка" вот эти теги: <ini></ini> - для кода <xml></xml> - для кода конфигов. <lua></lua> - для скриптов Они необходимы при редактировании. |
 
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15.06.2014, 02:58
Сообщение
#385
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Gameru DA Репутация: 3704 Группа: Администратор Сообщений: 10206 Награды: 4 Регистрация: 03.02.2006 |
OlegatoR, Доброй ночи, я по поводу вики, возможно ли добавить в "Быстрая вставка" следующие теги? ''' - для полужирного Также в "Викиразметка" вот эти теги: <ini></ini> - для кода <xml></xml> - для кода конфигов. <lua></lua> - для скриптов Они необходимы при редактировании. Увы, я без понятия как. Там еще была панель с инструментами если не ошибаюсь - её вернуть также не получается. Если есть кто-то, кто разбирается в вики-движке - напишите в личку. -------------------- |
 
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11.08.2014, 13:32
Сообщение
#386
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Грандмастер Репутация: 482 Группа: Участник Сообщений: 1851 Награды: 6 Регистрация: 22.08.2009 |
Для 2015 майки закинул плагин. Теперь ждите супер-пупер контент от профессиональных моддеров угрюмого сталкир-комьюнити, которое ныкается по личным благоустроенным норкам аки авганские бомжахеды. Сейчас накачал 3 сервис-пака вышедших на майку 2015 и бонус-tools. Отпишусь как там оно чего получится с XRayTools. Будут ли работать как работали (а работали как часы), потребуют переустановки или, не дай Бог, начнут глючить. Дооооооооолго устанавливаются эти сервис-паки, час 1ый, 2ой судя по всему также... В бесплатных бонус-тулзах там интересные (теоретически) инструменты по UV разверткам!P.S. Супер-пупер контент от афганских бомжахедов не за горами ))))))))) Сообщение отредактировал Alex Ros - 11.08.2014, 13:33 |
 
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11.08.2014, 15:01
Сообщение
#387
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Игровой Бог первой степени Репутация: 432 Группа: Участник Сообщений: 8787 Награды: 4 Регистрация: 21.03.2013 |
Цитата Теперь ждите супер-пупер контент от профессиональных моддеров угрюмого сталкир-комьюнити, которое ныкается по личным благоустроенным норкам аки авганские бомжахеды. Моды будут божественные... Сообщение отредактировал Ruw - 11.08.2014, 15:05 -------------------- |
 
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11.08.2014, 15:09
Сообщение
#388
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Грандмастер Репутация: 482 Группа: Участник Сообщений: 1851 Награды: 6 Регистрация: 22.08.2009 |
Установились все 3 сервис-пака, а также бонус-тулзы. Полет нормальный xray-tools нормально загрузились тоже судя по логу в output window. Плюс в plugin-manager тоже все нормально, галки на месте, собственно 1 галка. Импортится экспортится как надо.
В оф.описании бонусов особо выделяют UV Editing. Мол AutoUnwrap прямо ну вот заточен под органическое и сложные формы типа булыжников, всяких там людей и зверушек и прочего навороченного. Посмотрим как там оно, наврали небось как обычно, не без косяков все эти авто... Разве что с загрузкой mental ray какаято трабла. При первой загрузке майки после установки сервисов и бонусов вобще вылетело на стадии подгрузки mental ray, судя по логу в output window. Во второй раз майка загрузилась но в логе не было загрузки mental ray. Открыл новый проект > подгрузился неожиданно mental ray. Подозрительно. МентолРей нафиг не нужен мне лично, но просто нестабильность софта не есть корочо. Может надо было устанавливать еще эти приблуды "mental ray Satellite Downloads" откуда и сервисы Вот блин. Интересно задним числом можно эту хрень установить? Сообщение отредактировал Alex Ros - 11.08.2014, 15:18 |
 
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11.08.2014, 15:24
Сообщение
#389
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Почти Мастер Репутация: 1357 Группа: Участник Сообщений: 1155 Награды: 5 Регистрация: 28.05.2010 |
Дооооооооолго устанавливаются эти сервис-паки, час 1ый, 2ой судя по всему также а разве 2-й и 3-й патчи не кумулятивные?Открыл новый проект > подгрузился неожиданно mental ray открыл или создал сцену? если открыл уже существующую сцену, то есть вероятность, что в ней прописано требование "подгрузить плагин такой-то, такой-то и такой-то".При первой загрузке майки после установки сервисов и бонусов вобще вылетело на стадии подгрузки mental ray, судя по логу в output window. как это - майка вылетела, а лог остался? mental ray Satellite это для рендеринга по сети-------------------- Сверхнарод, не желающий кормить своего уицраора шаввой, будет кормить чужого гаввахом!
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11.08.2014, 15:59
Сообщение
#390
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Грандмастер Репутация: 482 Группа: Участник Сообщений: 1851 Награды: 6 Регистрация: 22.08.2009 |
Дооооооооолго устанавливаются эти сервис-паки, час 1ый, 2ой судя по всему также а разве 2-й и 3-й патчи не кумулятивные?Открыл новый проект > подгрузился неожиданно mental ray открыл или создал сцену? если открыл уже существующую сцену, то есть вероятность, что в ней прописано требование "подгрузить плагин такой-то, такой-то и такой-то".Во второй раз после перезагрузки компа вроде майка загрузилась. Автоматом новая сцена. Судя по Output Window вижу что mental ray не загрузился. Открыл старый проект, пустой без ничего, просто с настройками на метры, настройками камеры и сеткой 0.7х0.7. Неожиданно вместе с открытием этого проекта mental ray загрузился. Ну мне он вобще не нужен. Просто не хотелось бы повторного вылета с мгновенной перезагрузкой... Сообщение отредактировал Alex Ros - 11.08.2014, 16:04 |
 
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11.08.2014, 16:11
Сообщение
#391
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Почти Мастер Репутация: 1357 Группа: Участник Сообщений: 1155 Награды: 5 Регистрация: 28.05.2010 |
Обшибся? Хз, я сам не знаю, у тебя вот спросил.Открыл старый проект, пустой без ничего, просто с настройками на метры, настройками камеры и сеткой 0.7х0.7. Неожиданно вместе с открытием этого проекта mental ray загрузился. сохрани сцену в .ma, это текстовый формат, открой блокнотом и увидишь много интересного
-------------------- Сверхнарод, не желающий кормить своего уицраора шаввой, будет кормить чужого гаввахом!
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11.08.2014, 16:24
Сообщение
#392
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Грандмастер Репутация: 482 Группа: Участник Сообщений: 1851 Награды: 6 Регистрация: 22.08.2009 |
Такс. Ну майка открывается без вылета. Уже неплохо.
Mental Ray не загружается даже при создании новой сцены и моделек в нем. Может и фиг с ним с ментолом? Мне не надо. Открыл старый проект, пустой без ничего, просто с настройками на метры, настройками камеры и сеткой 0.7х0.7. Неожиданно вместе с открытием этого проекта mental ray загрузился. сохрани сцену в .ma, это текстовый формат, открой блокнотом и увидишь много интересногоНа что смотреть в .ma варианте? текстовое содержимое того старого до сервиспакового проекта, пустого Код //Maya ASCII 2015 scene //Name: template.ma //Last modified: Mon, Aug 11, 2014 05:16:30 PM //Codeset: 1251 requires maya "2015"; requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" -nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2015.0 - 3.12.1.12 "; currentUnit -l meter -a degree -t film; fileInfo "application" "maya"; fileInfo "product" "Maya 2015"; fileInfo "version" "2015"; fileInfo "cutIdentifier" "201407071530-922714"; fileInfo "osv" "Microsoft Windows 7 Ultimate Edition, 64-bit Windows 7 Service Pack 1 (Build 7601)\n"; createNode transform -s -n "persp"; setAttr ".v" no; setAttr ".t" -type "double3" 21.583333333333364 21.583333333333343 21.583333333333336; setAttr ".r" -type "double3" -35.264389682754697 45.000000000000007 -1.7991934265579786e-014; setAttr ".rp" -type "double3" -1.1157935548510355e-015 -3.5248661599647844e-015 0; setAttr ".rpt" -type "double3" 1.6296715371654601e-015 6.9953160383103224e-016 2.421395302752932e-015; createNode camera -s -n "perspShape" -p "persp"; setAttr -k off ".v" no; setAttr ".fl" 34.999999999999979; setAttr ".ncp" 0.001; setAttr ".fcp" 1000; setAttr ".fd" 0.05; setAttr ".coi" 37.383429930028292; setAttr ".ow" 0.1; setAttr ".imn" -type "string" "persp"; setAttr ".den" -type "string" "persp_depth"; setAttr ".man" -type "string" "persp_mask"; setAttr ".tp" -type "double3" 1.3642420526593924e-012 -9.0949470177292824e-013 0; setAttr ".hc" -type "string" "viewSet -p %camera"; createNode transform -s -n "top"; setAttr ".v" no; setAttr ".t" -type "double3" 0 1.001 0; setAttr ".r" -type "double3" -89.999999999999986 0 0; createNode camera -s -n "topShape" -p "top"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".ncp" 0.001; setAttr ".fcp" 100; setAttr ".fd" 0.05; setAttr ".coi" 1.001; setAttr ".ow" 0.3; setAttr ".imn" -type "string" "top"; setAttr ".den" -type "string" "top_depth"; setAttr ".man" -type "string" "top_mask"; setAttr ".hc" -type "string" "viewSet -t %camera"; setAttr ".o" yes; createNode transform -s -n "front"; setAttr ".v" no; setAttr ".t" -type "double3" 0 0 1.001; createNode camera -s -n "frontShape" -p "front"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".ncp" 0.001; setAttr ".fcp" 100; setAttr ".fd" 0.05; setAttr ".coi" 1.001; setAttr ".ow" 0.3; setAttr ".imn" -type "string" "front"; setAttr ".den" -type "string" "front_depth"; setAttr ".man" -type "string" "front_mask"; setAttr ".hc" -type "string" "viewSet -f %camera"; setAttr ".o" yes; createNode transform -s -n "side"; setAttr ".v" no; setAttr ".t" -type "double3" 1.001 0 0; setAttr ".r" -type "double3" 0 89.999999999999986 0; createNode camera -s -n "sideShape" -p "side"; setAttr -k off ".v" no; setAttr ".rnd" no; setAttr ".ncp" 0.001; setAttr ".fcp" 100; setAttr ".fd" 0.05; setAttr ".coi" 1.001; setAttr ".ow" 0.3; setAttr ".imn" -type "string" "side"; setAttr ".den" -type "string" "side_depth"; setAttr ".man" -type "string" "side_mask"; setAttr ".hc" -type "string" "viewSet -s %camera"; setAttr ".o" yes; createNode mentalrayItemsList -s -n "mentalrayItemsList"; createNode mentalrayGlobals -s -n "mentalrayGlobals"; createNode mentalrayOptions -s -n "miDefaultOptions"; addAttr -ci true -m -sn "stringOptions" -ln "stringOptions" -at "compound" -nc 3; addAttr -ci true -sn "name" -ln "name" -dt "string" -p "stringOptions"; addAttr -ci true -sn "value" -ln "value" -dt "string" -p "stringOptions"; addAttr -ci true -sn "type" -ln "type" -dt "string" -p "stringOptions"; setAttr -s 48 ".stringOptions"; setAttr ".stringOptions[0].name" -type "string" "rast motion factor"; setAttr ".stringOptions[0].value" -type "string" "1.0"; setAttr ".stringOptions[0].type" -type "string" "scalar"; setAttr ".stringOptions[1].name" -type "string" "rast transparency depth"; setAttr ".stringOptions[1].value" -type "string" "8"; setAttr ".stringOptions[1].type" -type "string" "integer"; setAttr ".stringOptions[2].name" -type "string" "rast useopacity"; setAttr ".stringOptions[2].value" -type "string" "true"; setAttr ".stringOptions[2].type" -type "string" "boolean"; setAttr ".stringOptions[3].name" -type "string" "importon"; setAttr ".stringOptions[3].value" -type "string" "false"; setAttr ".stringOptions[3].type" -type "string" "boolean"; setAttr ".stringOptions[4].name" -type "string" "importon density"; setAttr ".stringOptions[4].value" -type "string" "1.0"; setAttr ".stringOptions[4].type" -type "string" "scalar"; setAttr ".stringOptions[5].name" -type "string" "importon merge"; setAttr ".stringOptions[5].value" -type "string" "0.0"; setAttr ".stringOptions[5].type" -type "string" "scalar"; setAttr ".stringOptions[6].name" -type "string" "importon trace depth"; setAttr ".stringOptions[6].value" -type "string" "0"; setAttr ".stringOptions[6].type" -type "string" "integer"; setAttr ".stringOptions[7].name" -type "string" "importon traverse"; setAttr ".stringOptions[7].value" -type "string" "true"; setAttr ".stringOptions[7].type" -type "string" "boolean"; setAttr ".stringOptions[8].name" -type "string" "shadowmap pixel samples"; setAttr ".stringOptions[8].value" -type "string" "3"; setAttr ".stringOptions[8].type" -type "string" "integer"; setAttr ".stringOptions[9].name" -type "string" "ambient occlusion"; setAttr ".stringOptions[9].value" -type "string" "false"; setAttr ".stringOptions[9].type" -type "string" "boolean"; setAttr ".stringOptions[10].name" -type "string" "ambient occlusion rays"; setAttr ".stringOptions[10].value" -type "string" "64"; setAttr ".stringOptions[10].type" -type "string" "integer"; setAttr ".stringOptions[11].name" -type "string" "ambient occlusion cache"; setAttr ".stringOptions[11].value" -type "string" "false"; setAttr ".stringOptions[11].type" -type "string" "boolean"; setAttr ".stringOptions[12].name" -type "string" "ambient occlusion cache density"; setAttr ".stringOptions[12].value" -type "string" "1.0"; setAttr ".stringOptions[12].type" -type "string" "scalar"; setAttr ".stringOptions[13].name" -type "string" "ambient occlusion cache points"; setAttr ".stringOptions[13].value" -type "string" "64"; setAttr ".stringOptions[13].type" -type "string" "integer"; setAttr ".stringOptions[14].name" -type "string" "irradiance particles"; setAttr ".stringOptions[14].value" -type "string" "false"; setAttr ".stringOptions[14].type" -type "string" "boolean"; setAttr ".stringOptions[15].name" -type "string" "irradiance particles rays"; setAttr ".stringOptions[15].value" -type "string" "256"; setAttr ".stringOptions[15].type" -type "string" "integer"; setAttr ".stringOptions[16].name" -type "string" "irradiance particles interpolate"; setAttr ".stringOptions[16].value" -type "string" "1"; setAttr ".stringOptions[16].type" -type "string" "integer"; setAttr ".stringOptions[17].name" -type "string" "irradiance particles interppoints"; setAttr ".stringOptions[17].value" -type "string" "64"; setAttr ".stringOptions[17].type" -type "string" "integer"; setAttr ".stringOptions[18].name" -type "string" "irradiance particles indirect passes"; setAttr ".stringOptions[18].value" -type "string" "0"; setAttr ".stringOptions[18].type" -type "string" "integer"; setAttr ".stringOptions[19].name" -type "string" "irradiance particles scale"; setAttr ".stringOptions[19].value" -type "string" "1.0"; setAttr ".stringOptions[19].type" -type "string" "scalar"; setAttr ".stringOptions[20].name" -type "string" "irradiance particles env"; setAttr ".stringOptions[20].value" -type "string" "true"; setAttr ".stringOptions[20].type" -type "string" "boolean"; setAttr ".stringOptions[21].name" -type "string" "irradiance particles env rays"; setAttr ".stringOptions[21].value" -type "string" "256"; setAttr ".stringOptions[21].type" -type "string" "integer"; setAttr ".stringOptions[22].name" -type "string" "irradiance particles env scale"; setAttr ".stringOptions[22].value" -type "string" "1"; setAttr ".stringOptions[22].type" -type "string" "integer"; setAttr ".stringOptions[23].name" -type "string" "irradiance particles rebuild"; setAttr ".stringOptions[23].value" -type "string" "true"; setAttr ".stringOptions[23].type" -type "string" "boolean"; setAttr ".stringOptions[24].name" -type "string" "irradiance particles file"; setAttr ".stringOptions[24].value" -type "string" ""; setAttr ".stringOptions[24].type" -type "string" "string"; setAttr ".stringOptions[25].name" -type "string" "geom displace motion factor"; setAttr ".stringOptions[25].value" -type "string" "1.0"; setAttr ".stringOptions[25].type" -type "string" "scalar"; setAttr ".stringOptions[26].name" -type "string" "contrast all buffers"; setAttr ".stringOptions[26].value" -type "string" "true"; setAttr ".stringOptions[26].type" -type "string" "boolean"; setAttr ".stringOptions[27].name" -type "string" "finalgather normal tolerance"; setAttr ".stringOptions[27].value" -type "string" "25.842"; setAttr ".stringOptions[27].type" -type "string" "scalar"; setAttr ".stringOptions[28].name" -type "string" "trace camera clip"; setAttr ".stringOptions[28].value" -type "string" "false"; setAttr ".stringOptions[28].type" -type "string" "boolean"; setAttr ".stringOptions[29].name" -type "string" "unified sampling"; setAttr ".stringOptions[29].value" -type "string" "true"; setAttr ".stringOptions[29].type" -type "string" "boolean"; setAttr ".stringOptions[30].name" -type "string" "samples quality"; setAttr ".stringOptions[30].value" -type "string" "0.25 0.25 0.25 0.25"; setAttr ".stringOptions[30].type" -type "string" "color"; setAttr ".stringOptions[31].name" -type "string" "samples min"; setAttr ".stringOptions[31].value" -type "string" "1.0"; setAttr ".stringOptions[31].type" -type "string" "scalar"; setAttr ".stringOptions[32].name" -type "string" "samples max"; setAttr ".stringOptions[32].value" -type "string" "100.0"; setAttr ".stringOptions[32].type" -type "string" "scalar"; setAttr ".stringOptions[33].name" -type "string" "samples error cutoff"; setAttr ".stringOptions[33].value" -type "string" "0.0 0.0 0.0 0.0"; setAttr ".stringOptions[33].type" -type "string" "color"; setAttr ".stringOptions[34].name" -type "string" "samples per object"; setAttr ".stringOptions[34].value" -type "string" "false"; setAttr ".stringOptions[34].type" -type "string" "boolean"; setAttr ".stringOptions[35].name" -type "string" "progressive"; setAttr ".stringOptions[35].value" -type "string" "false"; setAttr ".stringOptions[35].type" -type "string" "boolean"; setAttr ".stringOptions[36].name" -type "string" "progressive max time"; setAttr ".stringOptions[36].value" -type "string" "0"; setAttr ".stringOptions[36].type" -type "string" "integer"; setAttr ".stringOptions[37].name" -type "string" "progressive subsampling size"; setAttr ".stringOptions[37].value" -type "string" "4"; setAttr ".stringOptions[37].type" -type "string" "integer"; setAttr ".stringOptions[38].name" -type "string" "iray"; setAttr ".stringOptions[38].value" -type "string" "false"; setAttr ".stringOptions[38].type" -type "string" "boolean"; setAttr ".stringOptions[39].name" -type "string" "light relative scale"; setAttr ".stringOptions[39].value" -type "string" "0.31831"; setAttr ".stringOptions[39].type" -type "string" "scalar"; setAttr ".stringOptions[40].name" -type "string" "trace camera motion vectors"; setAttr ".stringOptions[40].value" -type "string" "false"; setAttr ".stringOptions[40].type" -type "string" "boolean"; setAttr ".stringOptions[41].name" -type "string" "ray differentials"; setAttr ".stringOptions[41].value" -type "string" "true"; setAttr ".stringOptions[41].type" -type "string" "boolean"; setAttr ".stringOptions[42].name" -type "string" "environment lighting mode"; setAttr ".stringOptions[42].value" -type "string" "off"; setAttr ".stringOptions[42].type" -type "string" "string"; setAttr ".stringOptions[43].name" -type "string" "environment lighting quality"; setAttr ".stringOptions[43].value" -type "string" "0.2"; setAttr ".stringOptions[43].type" -type "string" "scalar"; setAttr ".stringOptions[44].name" -type "string" "environment lighting shadow"; setAttr ".stringOptions[44].value" -type "string" "transparent"; setAttr ".stringOptions[44].type" -type "string" "string"; setAttr ".stringOptions[45].name" -type "string" "environment lighting resolution"; setAttr ".stringOptions[45].value" -type "string" "512"; setAttr ".stringOptions[45].type" -type "string" "integer"; setAttr ".stringOptions[46].name" -type "string" "environment lighting shader samples"; setAttr ".stringOptions[46].value" -type "string" "2"; setAttr ".stringOptions[46].type" -type "string" "integer"; setAttr ".stringOptions[47].name" -type "string" "environment lighting scale"; setAttr ".stringOptions[47].value" -type "string" "1.0 1.0 1.0"; setAttr ".stringOptions[47].type" -type "string" "color"; createNode mentalrayFramebuffer -s -n "miDefaultFramebuffer"; createNode lightLinker -s -n "lightLinker1"; setAttr -s 2 ".lnk"; setAttr -s 2 ".slnk"; createNode displayLayerManager -n "layerManager"; createNode displayLayer -n "defaultLayer"; createNode renderLayerManager -n "renderLayerManager"; createNode renderLayer -n "defaultRenderLayer"; setAttr ".g" yes; createNode script -n "uiConfigurationScriptNode"; setAttr ".b" -type "string" ( "// Maya Mel UI Configuration File.\n//\n// This script is machine generated. Edit at your own risk.\n//\n//\n\nglobal string $gMainPane;\nif (`paneLayout -exists $gMainPane`) {\n\n\tglobal int $gUseScenePanelConfig;\n\tint $useSceneConfig = $gUseScenePanelConfig;\n\tint $menusOkayInPanels = `optionVar -q allowMenusInPanels`;\tint $nVisPanes = `paneLayout -q -nvp $gMainPane`;\n\tint $nPanes = 0;\n\tstring $editorName;\n\tstring $panelName;\n\tstring $itemFilterName;\n\tstring $panelConfig;\n\n\t//\n\t// get current state of the UI\n\t//\n\tsceneUIReplacement -update $gMainPane;\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Top View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n" + " -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n" + " -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n" + " -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Top View\")) -mbv $menusOkayInPanels $panelName;\n" + "\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"top\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n" + " -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n" + " -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Side View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels `;\n" + "\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n" + " -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n" + " -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n" + " modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Side View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"side\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n" + " -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n" + " -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n" + "\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Front View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n" + " -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n" + " -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n" + " -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Front View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"front\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n" + " -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"vp2Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n" + " -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n" + " -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"modelPanel\" (localizedPanelLabel(\"Persp View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `modelPanel -unParent -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n" + " -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n" + " -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n" + " -follicles 1\n -nCloths 1\n -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tmodelPanel -edit -l (localizedPanelLabel(\"Persp View\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n modelEditor -e \n -camera \"persp\" \n -useInteractiveMode 0\n -displayLights \"default\" \n -displayAppearance \"smoothShaded\" \n" + " -activeOnly 0\n -ignorePanZoom 0\n -wireframeOnShaded 0\n -headsUpDisplay 1\n -selectionHiliteDisplay 1\n -useDefaultMaterial 0\n -bufferMode \"double\" \n -twoSidedLighting 0\n -backfaceCulling 0\n -xray 0\n -jointXray 0\n -activeComponentsXray 0\n -displayTextures 0\n -smoothWireframe 0\n -lineWidth 1\n -textureAnisotropic 0\n -textureHilight 1\n -textureSampling 2\n -textureDisplay \"modulate\" \n -textureMaxSize 16384\n -fogging 0\n -fogSource \"fragment\" \n -fogMode \"linear\" \n -fogStart 0\n -fogEnd 100\n -fogDensity 0.1\n -fogColor 0.5 0.5 0.5 1 \n -maxConstantTransparency 1\n -rendererName \"base_OpenGL_Renderer\" \n -objectFilterShowInHUD 1\n -isFiltered 0\n -colorResolution 256 256 \n -bumpResolution 512 512 \n" + " -textureCompression 0\n -transparencyAlgorithm \"frontAndBackCull\" \n -transpInShadows 0\n -cullingOverride \"none\" \n -lowQualityLighting 0\n -maximumNumHardwareLights 1\n -occlusionCulling 0\n -shadingModel 0\n -useBaseRenderer 0\n -useReducedRenderer 0\n -smallObjectCulling 0\n -smallObjectThreshold -1 \n -interactiveDisableShadows 0\n -interactiveBackFaceCull 0\n -sortTransparent 1\n -nurbsCurves 1\n -nurbsSurfaces 1\n -polymeshes 1\n -subdivSurfaces 1\n -planes 1\n -lights 1\n -cameras 1\n -controlVertices 1\n -hulls 1\n -grid 1\n -imagePlane 1\n -joints 1\n -ikHandles 1\n -deformers 1\n -dynamics 1\n -particleInstancers 1\n -fluids 1\n -hairSystems 1\n -follicles 1\n -nCloths 1\n" + " -nParticles 1\n -nRigids 1\n -dynamicConstraints 1\n -locators 1\n -manipulators 1\n -pluginShapes 1\n -dimensions 1\n -handles 1\n -pivots 1\n -textures 1\n -strokes 1\n -motionTrails 1\n -clipGhosts 1\n -greasePencils 1\n -shadows 0\n $editorName;\n modelEditor -e -viewSelected 0 $editorName;\n modelEditor -e \n -pluginObjects \"gpuCacheDisplayFilter\" 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"outlinerPanel\" (localizedPanelLabel(\"Outliner\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `outlinerPanel -unParent -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels `;\n\t\t\t$editorName = $panelName;\n outlinerEditor -e \n -showShapes 0\n -showReferenceNodes 1\n -showReferenceMembers 1\n" + " -showAttributes 0\n -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n" + " -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\toutlinerPanel -edit -l (localizedPanelLabel(\"Outliner\")) -mbv $menusOkayInPanels $panelName;\n\t\t$editorName = $panelName;\n outlinerEditor -e \n -showShapes 0\n -showReferenceNodes 1\n -showReferenceMembers 1\n -showAttributes 0\n" + " -showConnected 0\n -showAnimCurvesOnly 0\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 1\n -showAssets 1\n -showContainedOnly 1\n -showPublishedAsConnected 0\n -showContainerContents 1\n -ignoreDagHierarchy 0\n -expandConnections 0\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 0\n -highlightActive 1\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"defaultSetFilter\" \n -showSetMembers 1\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n" + " -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 0\n -ignoreHiddenAttribute 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"graphEditor\" (localizedPanelLabel(\"Graph Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"graphEditor\" -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n" + " -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 1\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n" + " -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 1\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n animCurveEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 1\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n" + " -snapValue \"none\" \n -showResults \"off\" \n -showBufferCurves \"off\" \n -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n -showUpstreamCurves 1\n -stackedCurves 0\n -stackedCurvesMin -1\n -stackedCurvesMax 1\n -stackedCurvesSpace 0.2\n -displayNormalized 0\n -preSelectionHighlight 0\n -constrainDrag 0\n -classicMode 1\n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Graph Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n" + " -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 1\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 1\n -showCompounds 0\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 1\n -doNotSelectNewObjects 0\n -dropIsParent 1\n -transmitFilters 1\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n" + " -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 1\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"GraphEd\");\n animCurveEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 1\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -showResults \"off\" \n -showBufferCurves \"off\" \n" + " -smoothness \"fine\" \n -resultSamples 1\n -resultScreenSamples 0\n -resultUpdate \"delayed\" \n -showUpstreamCurves 1\n -stackedCurves 0\n -stackedCurvesMin -1\n -stackedCurvesMax 1\n -stackedCurvesSpace 0.2\n -displayNormalized 0\n -preSelectionHighlight 0\n -constrainDrag 0\n -classicMode 1\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dopeSheetPanel\" (localizedPanelLabel(\"Dope Sheet\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"dopeSheetPanel\" -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n" + " -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n" + " -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n" + " -snapValue \"none\" \n -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dope Sheet\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"OutlineEd\");\n outlinerEditor -e \n -showShapes 1\n -showReferenceNodes 0\n -showReferenceMembers 0\n -showAttributes 1\n -showConnected 1\n -showAnimCurvesOnly 1\n -showMuteInfo 0\n -organizeByLayer 1\n -showAnimLayerWeight 1\n -autoExpandLayers 1\n -autoExpand 0\n -showDagOnly 0\n -showAssets 1\n -showContainedOnly 0\n -showPublishedAsConnected 0\n" + " -showContainerContents 0\n -ignoreDagHierarchy 0\n -expandConnections 1\n -showUpstreamCurves 1\n -showUnitlessCurves 0\n -showCompounds 1\n -showLeafs 1\n -showNumericAttrsOnly 1\n -highlightActive 0\n -autoSelectNewObjects 0\n -doNotSelectNewObjects 1\n -dropIsParent 1\n -transmitFilters 0\n -setFilter \"0\" \n -showSetMembers 0\n -allowMultiSelection 1\n -alwaysToggleSelect 0\n -directSelect 0\n -displayMode \"DAG\" \n -expandObjects 0\n -setsIgnoreFilters 1\n -containersIgnoreFilters 0\n -editAttrName 0\n -showAttrValues 0\n -highlightSecondary 0\n -showUVAttrsOnly 0\n -showTextureNodesOnly 0\n -attrAlphaOrder \"default\" \n -animLayerFilterOptions \"allAffecting\" \n" + " -sortOrder \"none\" \n -longNames 0\n -niceNames 1\n -showNamespace 1\n -showPinIcons 0\n -mapMotionTrails 1\n -ignoreHiddenAttribute 0\n $editorName;\n\n\t\t\t$editorName = ($panelName+\"DopeSheetEd\");\n dopeSheetEditor -e \n -displayKeys 1\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"integer\" \n -snapValue \"none\" \n -outliner \"dopeSheetPanel1OutlineEd\" \n -showSummary 1\n -showScene 0\n -hierarchyBelow 0\n -showTicks 1\n -selectionWindow 0 0 0 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"clipEditorPanel\" (localizedPanelLabel(\"Trax Editor\")) `;\n" + "\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"clipEditorPanel\" -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"none\" \n -snapValue \"none\" \n -manageSequencer 0 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Trax Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = clipEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n" + " -autoFit 0\n -snapTime \"none\" \n -snapValue \"none\" \n -manageSequencer 0 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"sequenceEditorPanel\" (localizedPanelLabel(\"Camera Sequencer\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"sequenceEditorPanel\" -l (localizedPanelLabel(\"Camera Sequencer\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = sequenceEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"none\" \n -snapValue \"none\" \n -manageSequencer 1 \n $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n" + "\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Camera Sequencer\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = sequenceEditorNameFromPanel($panelName);\n clipEditor -e \n -displayKeys 0\n -displayTangents 0\n -displayActiveKeys 0\n -displayActiveKeyTangents 0\n -displayInfinities 0\n -autoFit 0\n -snapTime \"none\" \n -snapValue \"none\" \n -manageSequencer 1 \n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperGraphPanel\" (localizedPanelLabel(\"Hypergraph Hierarchy\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"hyperGraphPanel\" -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n" + " -orientation \"horiz\" \n -mergeConnections 0\n -zoom 1\n -animateTransition 0\n -showRelationships 1\n -showShapes 0\n -showDeformers 0\n -showexpressions 0\n -showConstraints 0\n -showConnectionFromSelected 0\n -showConnectionToSelected 0\n -showConstraintLabels 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -opaqueContainers 0\n -freeform 0\n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n -graphType \"DAG\" \n -heatMapDisplay 0\n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -range 0 0 \n -iconSize \"smallIcons\" \n -showCachedConnections 0\n" + " $editorName;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypergraph Hierarchy\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"HyperGraphEd\");\n hyperGraph -e \n -graphLayoutStyle \"hierarchicalLayout\" \n -orientation \"horiz\" \n -mergeConnections 0\n -zoom 1\n -animateTransition 0\n -showRelationships 1\n -showShapes 0\n -showDeformers 0\n -showexpressions 0\n -showConstraints 0\n -showConnectionFromSelected 0\n -showConnectionToSelected 0\n -showConstraintLabels 0\n -showUnderworld 0\n -showInvisible 0\n -transitionFrames 1\n -opaqueContainers 0\n -freeform 0\n -imagePosition 0 0 \n -imageScale 1\n -imageEnabled 0\n -graphType \"DAG\" \n" + " -heatMapDisplay 0\n -updateSelection 1\n -updateNodeAdded 1\n -useDrawOverrideColor 0\n -limitGraphTraversal -1\n -range 0 0 \n -iconSize \"smallIcons\" \n -showCachedConnections 0\n $editorName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"hyperShadePanel\" (localizedPanelLabel(\"Hypershade\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"hyperShadePanel\" -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Hypershade\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"visorPanel\" (localizedPanelLabel(\"Visor\")) `;\n\tif (\"\" == $panelName) {\n" + "\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"visorPanel\" -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Visor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"nodeEditorPanel\" (localizedPanelLabel(\"Node Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"nodeEditorPanel\" -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels `;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n -allNodes 0\n -autoSizeNodes 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -defaultPinnedState 0\n -ignoreAssets 1\n -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n" + " -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -keyReleaseCommand \"nodeEdKeyReleaseCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n $editorName;;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Node Editor\")) -mbv $menusOkayInPanels $panelName;\n\n\t\t\t$editorName = ($panelName+\"NodeEditorEd\");\n nodeEditor -e \n -allAttributes 0\n -allNodes 0\n -autoSizeNodes 1\n -createNodeCommand \"nodeEdCreateNodeCommand\" \n -defaultPinnedState 0\n -ignoreAssets 1\n" + " -additiveGraphingMode 0\n -settingsChangedCallback \"nodeEdSyncControls\" \n -traversalDepthLimit -1\n -keyPressCommand \"nodeEdKeyPressCommand\" \n -keyReleaseCommand \"nodeEdKeyReleaseCommand\" \n -nodeTitleMode \"name\" \n -gridSnap 0\n -gridVisibility 1\n -popupMenuScript \"nodeEdBuildPanelMenus\" \n -showNamespace 1\n -showShapes 1\n -showSGShapes 0\n -showTransforms 1\n -useAssets 1\n -syncedSelection 1\n -extendToShapes 1\n $editorName;;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"createNodePanel\" (localizedPanelLabel(\"Create Node\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"createNodePanel\" -l (localizedPanelLabel(\"Create Node\")) -mbv $menusOkayInPanels `;\n" + "\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Create Node\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"polyTexturePlacementPanel\" (localizedPanelLabel(\"UV Texture Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"polyTexturePlacementPanel\" -l (localizedPanelLabel(\"UV Texture Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"UV Texture Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"renderWindowPanel\" (localizedPanelLabel(\"Render View\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"renderWindowPanel\" -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels `;\n" + "\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Render View\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextPanel \"blendShapePanel\" (localizedPanelLabel(\"Blend Shape\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\tblendShapePanel -unParent -l (localizedPanelLabel(\"Blend Shape\")) -mbv $menusOkayInPanels;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tblendShapePanel -edit -l (localizedPanelLabel(\"Blend Shape\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynRelEdPanel\" (localizedPanelLabel(\"Dynamic Relationships\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"dynRelEdPanel\" -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n" + "\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Dynamic Relationships\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"relationshipPanel\" (localizedPanelLabel(\"Relationship Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"relationshipPanel\" -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Relationship Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"referenceEditorPanel\" (localizedPanelLabel(\"Reference Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"referenceEditorPanel\" -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels `;\n" + "\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Reference Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"componentEditorPanel\" (localizedPanelLabel(\"Component Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"componentEditorPanel\" -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Component Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"dynPaintScriptedPanelType\" (localizedPanelLabel(\"Paint Effects\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"dynPaintScriptedPanelType\" -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels `;\n" + "\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Paint Effects\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\t$panelName = `sceneUIReplacement -getNextScriptedPanel \"scriptEditorPanel\" (localizedPanelLabel(\"Script Editor\")) `;\n\tif (\"\" == $panelName) {\n\t\tif ($useSceneConfig) {\n\t\t\t$panelName = `scriptedPanel -unParent -type \"scriptEditorPanel\" -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels `;\n\t\t}\n\t} else {\n\t\t$label = `panel -q -label $panelName`;\n\t\tscriptedPanel -edit -l (localizedPanelLabel(\"Script Editor\")) -mbv $menusOkayInPanels $panelName;\n\t\tif (!$useSceneConfig) {\n\t\t\tpanel -e -l $label $panelName;\n\t\t}\n\t}\n\n\n\tif ($useSceneConfig) {\n string $configName = `getPanel -cwl (localizedPanelLabel(\"Current Layout\"))`;\n if (\"\" != $configName) {\n\t\t\tpanelConfiguration -edit -label (localizedPanelLabel(\"Current Layout\")) \n\t\t\t\t-defaultImage \"\"\n\t\t\t\t-image \"\"\n\t\t\t\t-sc false\n\t\t\t\t-configString \"global string $gMainPane; paneLayout -e -cn \\\"single\\\" -ps 1 100 100 $gMainPane;\"\n" + "\t\t\t\t-removeAllPanels\n\t\t\t\t-ap false\n\t\t\t\t\t(localizedPanelLabel(\"Persp View\")) \n\t\t\t\t\t\"modelPanel\"\n" + "\t\t\t\t\t\"$panelName = `modelPanel -unParent -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels `;\\n$editorName = $panelName;\\nmodelEditor -e \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 16384\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -maxConstantTransparency 1\\n -rendererName \\\"base_OpenGL_Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n" + "\t\t\t\t\t\"modelPanel -edit -l (localizedPanelLabel(\\\"Persp View\\\")) -mbv $menusOkayInPanels $panelName;\\n$editorName = $panelName;\\nmodelEditor -e \\n -cam `findStartUpCamera persp` \\n -useInteractiveMode 0\\n -displayLights \\\"default\\\" \\n -displayAppearance \\\"smoothShaded\\\" \\n -activeOnly 0\\n -ignorePanZoom 0\\n -wireframeOnShaded 0\\n -headsUpDisplay 1\\n -selectionHiliteDisplay 1\\n -useDefaultMaterial 0\\n -bufferMode \\\"double\\\" \\n -twoSidedLighting 0\\n -backfaceCulling 0\\n -xray 0\\n -jointXray 0\\n -activeComponentsXray 0\\n -displayTextures 0\\n -smoothWireframe 0\\n -lineWidth 1\\n -textureAnisotropic 0\\n -textureHilight 1\\n -textureSampling 2\\n -textureDisplay \\\"modulate\\\" \\n -textureMaxSize 16384\\n -fogging 0\\n -fogSource \\\"fragment\\\" \\n -fogMode \\\"linear\\\" \\n -fogStart 0\\n -fogEnd 100\\n -fogDensity 0.1\\n -fogColor 0.5 0.5 0.5 1 \\n -maxConstantTransparency 1\\n -rendererName \\\"base_OpenGL_Renderer\\\" \\n -objectFilterShowInHUD 1\\n -isFiltered 0\\n -colorResolution 256 256 \\n -bumpResolution 512 512 \\n -textureCompression 0\\n -transparencyAlgorithm \\\"frontAndBackCull\\\" \\n -transpInShadows 0\\n -cullingOverride \\\"none\\\" \\n -lowQualityLighting 0\\n -maximumNumHardwareLights 1\\n -occlusionCulling 0\\n -shadingModel 0\\n -useBaseRenderer 0\\n -useReducedRenderer 0\\n -smallObjectCulling 0\\n -smallObjectThreshold -1 \\n -interactiveDisableShadows 0\\n -interactiveBackFaceCull 0\\n -sortTransparent 1\\n -nurbsCurves 1\\n -nurbsSurfaces 1\\n -polymeshes 1\\n -subdivSurfaces 1\\n -planes 1\\n -lights 1\\n -cameras 1\\n -controlVertices 1\\n -hulls 1\\n -grid 1\\n -imagePlane 1\\n -joints 1\\n -ikHandles 1\\n -deformers 1\\n -dynamics 1\\n -particleInstancers 1\\n -fluids 1\\n -hairSystems 1\\n -follicles 1\\n -nCloths 1\\n -nParticles 1\\n -nRigids 1\\n -dynamicConstraints 1\\n -locators 1\\n -manipulators 1\\n -pluginShapes 1\\n -dimensions 1\\n -handles 1\\n -pivots 1\\n -textures 1\\n -strokes 1\\n -motionTrails 1\\n -clipGhosts 1\\n -greasePencils 1\\n -shadows 0\\n $editorName;\\nmodelEditor -e -viewSelected 0 $editorName;\\nmodelEditor -e \\n -pluginObjects \\\"gpuCacheDisplayFilter\\\" 1 \\n $editorName\"\n" + "\t\t\t\t$configName;\n\n setNamedPanelLayout (localizedPanelLabel(\"Current Layout\"));\n }\n\n panelHistory -e -clear mainPanelHistory;\n setFocus `paneLayout -q -p1 $gMainPane`;\n sceneUIReplacement -deleteRemaining;\n sceneUIReplacement -clear;\n\t}\n\n\ngrid -spacing 0.70000000000000007 -size 7 -divisions 7 -displayAxes yes -displayGridLines yes -displayDivisionLines yes -displayPerspectiveLabels no -displayOrthographicLabels no -displayAxesBold yes -perspectiveLabelPosition axis -orthographicLabelPosition edge;\nviewManip -drawCompass 0 -compassAngle 0 -frontParameters \"\" -homeParameters \"\" -selectionLockParameters \"\";\n}\n"); setAttr ".st" 3; createNode script -n "sceneConfigurationScriptNode"; setAttr ".b" -type "string" "playbackOptions -min 1 -max 120 -ast 1 -aet 200 "; setAttr ".st" 6; select -ne :time1; setAttr ".o" 1; setAttr ".unw" 1; select -ne :renderPartition; setAttr -s 2 ".st"; select -ne :renderGlobalsList1; select -ne :defaultShaderList1; setAttr -s 2 ".s"; select -ne :postProcessList1; setAttr -s 2 ".p"; select -ne :defaultRenderingList1; select -ne :initialShadingGroup; setAttr ".ro" yes; select -ne :initialParticleSE; setAttr ".ro" yes; select -ne :defaultRenderGlobals; setAttr ".ren" -type "string" "mayaHardware2"; select -ne :defaultResolution; setAttr ".pa" 1; select -ne :hardwareRenderGlobals; setAttr ".ctrs" 256; setAttr ".btrs" 512; select -ne :hardwareRenderingGlobals; setAttr ".otfna" -type "stringArray" 22 "NURBS Curves" "NURBS Surfaces" "Polygons" "Subdiv Surface" "Particles" "Particle Instance" "Fluids" "Strokes" "Image Planes" "UI" "Lights" "Cameras" "Locators" "Joints" "IK Handles" "Deformers" "Motion Trails" "Components" "Hair Systems" "Follicles" "Misc. UI" "Ornaments" ; setAttr ".otfva" -type "Int32Array" 22 0 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0; select -ne :defaultHardwareRenderGlobals; setAttr ".res" -type "string" "ntsc_4d 646 485 1.333"; connectAttr ":mentalrayGlobals.msg" ":mentalrayItemsList.glb"; connectAttr ":miDefaultOptions.msg" ":mentalrayItemsList.opt" -na; connectAttr ":miDefaultFramebuffer.msg" ":mentalrayItemsList.fb" -na; connectAttr ":miDefaultOptions.msg" ":mentalrayGlobals.opt"; connectAttr ":miDefaultFramebuffer.msg" ":mentalrayGlobals.fb"; relationship "link" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "link" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialShadingGroup.message" ":defaultLightSet.message"; relationship "shadowLink" ":lightLinker1" ":initialParticleSE.message" ":defaultLightSet.message"; connectAttr "layerManager.dli[0]" "defaultLayer.id"; connectAttr "renderLayerManager.rlmi[0]" "defaultRenderLayer.rlid"; connectAttr "defaultRenderLayer.msg" ":defaultRenderingList1.r" -na; // End of template.ma |
 
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11.08.2014, 16:34
Сообщение
#393
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Почти Мастер Репутация: 1357 Группа: Участник Сообщений: 1155 Награды: 5 Регистрация: 28.05.2010 |
На что смотреть в .ma варианте? если в сцене указано требование подгрузить такую-то библу или скриптовую ноду, то майя будет пытаться ее подгрузить, если не сможет - выдаст сообщение об этом.Код requires -nodeType "mentalrayFramebuffer" -nodeType "mentalrayOptions" -nodeType "mentalrayGlobals" здесь дается перечень менталовских нод и собственно требование загрузить плагин ментала, который, как ты знаешь, носит звучное имя mayatomr.mll-nodeType "mentalrayItemsList" -dataType "byteArray" "Mayatomr" "2015.0 - 3.12.1.12 "; а если в плагин-менеджере не стоит флажок autoload, то плагин по умолчанию не будет грузиться. рекомендую отключить ненужные плагины. Сообщение отредактировал RedPython - 11.08.2014, 16:31 -------------------- Сверхнарод, не желающий кормить своего уицраора шаввой, будет кормить чужого гаввахом!
--------------- ------------ ---------- -------- ------ ---- -- |
 
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11.08.2014, 16:36
Сообщение
#394
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Грандмастер Репутация: 482 Группа: Участник Сообщений: 1851 Награды: 6 Регистрация: 22.08.2009 |
Пооонятно. Если бы начальство не удумало лимитировать плюсы на раз в неделю то уже 3 бы выставил. Безобразие!
Ну тогда новую болванку создам с метрической системой, настройками камеры и сетки 0.7 под АИ-ноды. Фиг с ним с ментолом. Мне не надо... |
 
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11.08.2014, 16:38
Сообщение
#395
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Почти Мастер Репутация: 1357 Группа: Участник Сообщений: 1155 Награды: 5 Регистрация: 28.05.2010 |
зачем новую? просто удали эти строки, и ментал не будет грузиться. в этом вся суть текстового формата майи - можно по своему усмотрению редактировать большой скрипт, которым, по сути, и является майская сцена.
-------------------- Сверхнарод, не желающий кормить своего уицраора шаввой, будет кормить чужого гаввахом!
--------------- ------------ ---------- -------- ------ ---- -- |
 
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11.08.2014, 16:41
Сообщение
#396
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Грандмастер Репутация: 482 Группа: Участник Сообщений: 1851 Награды: 6 Регистрация: 22.08.2009 |
Я же говорю это дискриминация что плюсы нельзя ставить чаще раз в неделю!!!!
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11.10.2014, 18:52
Сообщение
#397
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Почти Игроман Репутация: 127 Группа: Участник Сообщений: 643 Награды: 3 Регистрация: 29.09.2012 |
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11.10.2014, 19:12
Сообщение
#398
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Gameru DA Репутация: 3704 Группа: Администратор Сообщений: 10206 Награды: 4 Регистрация: 03.02.2006 |
Удалил. -------------------- |
 
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16.06.2015, 17:58
Сообщение
#399
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Ветеран Репутация: 17 Группа: Участник Сообщений: 92 Награды: 2 Регистрация: 14.07.2013 |
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16.06.2015, 18:01
Сообщение
#400
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Чё такой дурацкий статус? Репутация: 838 Группа: Участник Сообщений: 2567 Награды: 9 Регистрация: 20.06.2005 |
А на мой взгляд инфа очень важная и делает кругозор шыршее.
-------------------- Энергия ядерного взрыва равна примерно 22030000000ккал, что примерно соответствует 4,3 тысяч тонн копченой колбасы.
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Текстовая версия | Сейчас: 29.03.2024, 05:06 |