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08.01.2008, 17:30
Сообщение
#1
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![]() И никаких няш-мяш! Репутация: 5029
Группа: Участник Сообщений: 28157 Награды: 1 Регистрация: 04.02.2003 |
]]>]]> Списка изменений/улучшений пока нет. Как только появится будет выложен в этой теме. |
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08.01.2008, 17:37
Сообщение
#2
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![]() Почти Игроман Репутация: 98
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Будем надеиццо, что он повысит производительность
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08.01.2008, 17:38
Сообщение
#3
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![]() CEO Репутация: 915
Группа: Участник Сообщений: 4119 Награды: 3 Регистрация: 08.01.2006 |
Patch #1 Delayed - The Reason
In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time. Patch #1 - Current Status Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek's and EA's QA departments and we expect to get the final feedback submitted in the first week of January. Patch #1 - Scheduled Release Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule. Patch #1 - Content The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below. So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships) Fixes [*]Damage dealt to vehicles when shot by LAW has been made consistent [*]F12 (screenshot) now works in restricted mode as well [*]When player melees during gun raise animation, their gun will not be [*]in a permanently raised position anymore [*]Memory leaks and potential crashes Updates [*]Improved SLI / Crossfire support and performance [*]Improved overall rendering performance (DX9 and DX10) [*]Enabled VSync functionality in D3D10 Tweaks [*]Reduced grenade explosion radius in multiplayer [*]Clamped water tessellation to avoid cheating in MP [*]Reduced LAW splash damage vs. infantry in PowerStruggle mode [*]Slowed Rocket projectile speed down in MP slightly [list]Crysis SDK - Status Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications. Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game. Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can probably expect the next update on this to happen around Christmas. Crysis Linux Dedicated Server - Status The Linux version of the Crysis Dedicated Server is still in development and we don't have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon. Patch #2 ? Information As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions. Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution. We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date. Regards, -Crysis Dev Team |
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08.01.2008, 17:41
Сообщение
#4
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![]() CEO Репутация: 915
Группа: Участник Сообщений: 4119 Награды: 3 Регистрация: 08.01.2006 |
(От 21 декабря)
Patch #1 Delayed - The Reason In an interview around the street date of Crysis we have mentioned to release the first patch within the next two weeks. Till then we already made quite a good progress on the patch itself and it was close to being shipped. Unfortunately due to heavy technical issues that appeared right before the patch was declared final we could not release it in time. Patch #1 - Current Status Thus we fully concentrated on the issues to get them addressed and resolved. So far the progress on the patch is quite satisfying since everything seems to be working as intended. Currently the patch is being reviewed by Crytek's and EA's QA departments and we expect to get the final feedback submitted in the first week of January. Patch #1 - Scheduled Release Based on this feedback we will be able to set a release date for the long awaited Patch #1 for Crysis. If no major problems occur we expect to have it available for public download within January 2008. This is of course related to the reports from the QA departments, but we are confident to match the schedule. Patch #1 - Content The last time we have provided you with a rough list of fixes the patch will include. Today we would like to go a bit more into detail and mention the major changes/bug fixes. Patch #1 is still meant to be a performance patch and does not include major gameplay changes or new features. These are being addressed in Patch #2, but more about that further below. So here is the major change log for Patch #1: (the complete change log will be announced once the patch ships) Fixes [*]Damage dealt to vehicles when shot by LAW has been made consistent [*]F12 (screenshot) now works in restricted mode as well [*]When player melees during gun raise animation, their gun will not be in a permanently raised position anymore [*]Memory leaks and potential crashes Updates [*]Improved SLI / Crossfire support and performance [*]Improved overall rendering performance (DX9 and DX10) [*]Enabled VSync functionality in D3D10 Tweaks [*]Reduced grenade explosion radius in multiplayer [*]Clamped water tessellation to avoid cheating in MP [*]Reduced LAW splash damage vs. infantry in PowerStruggle mode [*]Slowed Rocket projectile speed down in MP slightly [*]Crysis SDK - Status Due to the great feedback we have received from the pre-SDK teams till now, we have adjusted and improved both the set up and the content of the final Mod SDK (Software Development Kit) for Crysis. Due to technical limitation the retail version of Crysis is only partially supporting Modifications. Patch #2 for Crysis will address this topic and provides full Mod support for both Singleplayer and Multiplayer. Not only that the current problems with loading up a mod in Crysis are fixed, additionally the game menu includes a mod loading system. Thus we decided to delay the SDK release until the second Patch has been finished in order to provide you with a correctly working Mod set up for the game. Of course we will continue and extend our support within the upcoming weeks and months. For example it is planned to constantly update the official Sandbox2 Editor documentation and you can probably expect the next update on this to happen around Christmas. Crysis Linux Dedicated Server - Status The Linux version of the Crysis Dedicated Server is still in development and we don't have an estimated released date for it yet. We want to make sure it is working fine and running without any problems before we release it. After some problems that have been resolved already the progress is good and we expect to have a beta version ready soon. Patch #2 ? Information As you might know already we are working on Patch #2 for Crysis simultaneously. The content is based on the feedback we have gathered during the Crysis Beta and the first weeks of release. In addition we are tracking several threads in the Fan Site forums where the community has given constructive feedback and suggestions. Currently we are evaluating the collected data from the community and taking multiple suggestions into consideration for adding them to the patch. Quite a few community requests have been implemented already and others are work in progress. The patch will be a full content patch and is addressing stability, gameplay tweaks, balancing issues and new features for both Singleplayer and Multiplayer. Next to that we will fix several security holes in our system and also improve both the Punkbuster implementation and our internal Anti-Cheat solution. We will keep you informed on the progress and announce more details on the change log within the next weeks. Once we have reached a nearly finished status of the patch we will let you know about the release date. Regards, -Crysis Dev Team |
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08.01.2008, 18:07
Сообщение
#5
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![]() Spread the Love Репутация: 1
Группа: Участник Сообщений: 10582 Награды: 11 Регистрация: 25.02.2007 |
Кто-то пробовал? Производительность повышает?
З.Ы. патч через 10 минут будет на винте Сообщение отредактировал Tommi Skuch - 08.01.2008, 18:10 |
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08.01.2008, 18:29
Сообщение
#6
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![]() Modern Warfare 2 Репутация: 874
Группа: Участник Сообщений: 2491 Награды: 1 Регистрация: 24.11.2006 |
Млин... где бы с нормальной скоростью скачать
-------------------- Sparrow |
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08.01.2008, 18:33
Сообщение
#7
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![]() Spread the Love Репутация: 1
Группа: Участник Сообщений: 10582 Награды: 11 Регистрация: 25.02.2007 |
Ждем фикса. игрушка не идет.
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08.01.2008, 18:33
Сообщение
#8
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![]() Modern Warfare 2 Репутация: 874
Группа: Участник Сообщений: 2491 Награды: 1 Регистрация: 24.11.2006 |
Tommi_Skuch, Как это?
Сообщение отредактировал Rezak - 08.01.2008, 18:40 -------------------- Sparrow |
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08.01.2008, 18:39
Сообщение
#9
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![]() Spread the Love Репутация: 1
Группа: Участник Сообщений: 10582 Награды: 11 Регистрация: 25.02.2007 |
Alfie,
А вот так. ]]>]]> Господа, у кого дисг, отпишите резалты. Патч повышает производительность dx9 и dx10. Правит все эффекты пост процессинга. Сообщение отредактировал Tommi Skuch - 08.01.2008, 18:42 |
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08.01.2008, 18:41
Сообщение
#10
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Игровой Бог Репутация: 1153
Группа: Участник Сообщений: 7137 Награды: 4 Регистрация: 09.10.2005 |
Цитата(Alfie @ Jan 8 2008, 18:33) Tommi_Skuch, Как это? :blink: Это касается только пираток , владельцам лицензий не о чем беспокоится :) |
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08.01.2008, 18:44
Сообщение
#11
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![]() И никаких няш-мяш! Репутация: 5029
Группа: Участник Сообщений: 28157 Награды: 1 Регистрация: 04.02.2003 |
Hint, Ты привел обещания и планы разработчиков. Я же имел ввиду официальный пресс релиз, который прикладывается к выпуску патчей издателями.
Сейчас таковой уже появился Fixes: Damage dealt to vehicles when shot by LAW has been made consistent F12 (screenshot) now works in restricted mode as well When player melees during gun raise animation, their gun will not be in a permanently raised position anymore Memory leaks and potential crashes Updates: Improved SLI / Crossfire support and performance Improved overall rendering performance (DX9 and DX10) Enabled VSync functionality in D3D10 Tweaks: Reduced grenade explosion radius in multiplayer Clamped water tessellation to avoid cheating in MP Reduced LAW splash damage vs. infantry in PowerStruggle mode Slowed Rocket projectile speed down in MP slightly -------------------- И точка лазерного прицела на твоем лбу - тоже чья-то точка зрения :)
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08.01.2008, 19:02
Сообщение
#12
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![]() Modern Warfare 2 Репутация: 874
Группа: Участник Сообщений: 2491 Награды: 1 Регистрация: 24.11.2006 |
Цитата Это касается только пираток , владельцам лицензий не о чем беспокоится А у мну пиратка c лицензионным ключиком для игры в мульте.. значит мне облом.. жду кряк -------------------- Sparrow |
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08.01.2008, 19:13
Сообщение
#13
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![]() Почти Игроман Репутация: 98
Группа: Участник Сообщений: 557 Награды: 4 Регистрация: 18.11.2007 |
Наверно производительность неплохо поднимется у владельцев SLI / Crossfire
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08.01.2008, 19:28
Сообщение
#14
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![]() Продвинутый геймер Репутация: 127
Группа: Только зарегистрировался Сообщений: 414 Награды: 1 Регистрация: 13.03.2007 |
нормально и пиратская игра идет я поставил крак от оригиналла который весит 9.11мг
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08.01.2008, 19:30
Сообщение
#15
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![]() Spread the Love Репутация: 1
Группа: Участник Сообщений: 10582 Награды: 11 Регистрация: 25.02.2007 |
Sir-Win-Alot,
dump.ru плиз =) Сообщение отредактировал Tommi Skuch - 08.01.2008, 19:30 |
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08.01.2008, 19:34
Сообщение
#16
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![]() Почти Игроман Репутация: 98
Группа: Участник Сообщений: 557 Награды: 4 Регистрация: 18.11.2007 |
Получаиццо, можно просто скопировать оригинальный exe, поставить патч, потом заменить новый оригинальным и играть
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08.01.2008, 19:40
Сообщение
#17
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![]() Продвинутый геймер Репутация: 127
Группа: Только зарегистрировался Сообщений: 414 Награды: 1 Регистрация: 13.03.2007 |
Tommi Skuch, ]]>]]>
Добавлено через 28 секунд: еле залил) bad internal error 501 был , да в игре есть оттимизацие +3 фпс и есть блюр Сообщение отредактировал Sir-Win-Alot - 08.01.2008, 20:06 |
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08.01.2008, 19:47
Сообщение
#18
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![]() Мастер Игры Репутация: 381
Группа: Участник Сообщений: 1427 Награды: 5 Регистрация: 26.11.2006 |
всем привет !
Патч добавляет новые карты ??? -------------------- ![]() Xbox Series S |
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08.01.2008, 19:49
Сообщение
#19
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![]() Почти Игроман Репутация: 98
Группа: Участник Сообщений: 557 Награды: 4 Регистрация: 18.11.2007 |
нет, но есть другой патч,добавляющий карты в мультиплеер
Добавлено через 2 минут 8 секунд: а этот патч делает несколько небольших, но важных вещей: Улучшена производительность под DirectX 9 и 10. Устранены утечки памяти и ошибки, приводившие к падению игры. Реализована поддержка VSync под DirectX 10. Улучшена поддержка SLI/Crossfire. Уменьшен радиус поражения гранаты в сетевом режиме. Сообщение отредактировал DarkVolk - 08.01.2008, 19:51 -------------------- ![]() ![]() |
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08.01.2008, 20:07
Сообщение
#20
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![]() Spread the Love Репутация: 1
Группа: Участник Сообщений: 10582 Награды: 11 Регистрация: 25.02.2007 |
Аплодирую стоя,36 кадров сглаживание 2х. НО! АИ НЕ ПАШЕТ!!!xDDDDD
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