Здравствуйте, гость ( Вход | Регистрация )
Отправлено: 26.02.2009, 18:30 | |
Новичок Группа: Только зарегистрировался Сообщений: 4 Регистрация: 26.02.2009 Пользователь №: 10023 |
RusStarik!!! У тебя фаервол есть? Если есть,но отключеный,то попробуй включить! Не знаю почему,но мне помогло,всё время фаервол у меня был отключен,а когда я включил,Билд без проблем запустился!!! |
Форум: S.T.A.L.K.E.R.: DREAM (Build 1935) · Просмотр сообщения: #726671 · Ответов: 1451 · Просмотров: 306416 |
Отправлено: 26.02.2009, 16:14 | |
Новичок Группа: Только зарегистрировался Сообщений: 4 Регистрация: 26.02.2009 Пользователь №: 10023 |
-SL-, Лог давай(он создаётся каждый раз в папку Logs), но кажись у тебя - моя проблема! Вот такой лог: 'xrCore' build 1935, Oct 18 2004 * mailSLOT successfully created. Initializing Engine... Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * loading script class_registrator.script * loading script se_smart_terrain.script * loading script game_registrator.script * loading script game_last_sv.script * loading script game_last_cl.script * loading script game_types.script * loading script game_last_ps.script * loading script game_last_ui.script * loading script game_last_tmp.script * loading script game_last_dialog.script * loading script game_last_charselect_dlg.script * loading script game_last_header_wnd.script * loading script .script * loading script stalker.script * loading script monsters.script * loading script globals.script * loading script xr_actions_id.script * loading script xr_evaluators_id.script * loading script xr_sounds_id.script * loading script xr_evaluators.script * loading script xr_storyline.script * loading script debug_info.script * loading script utils.script * loading script move_mgr.script * loading script gramofon.script * loading script escape_bobik.script * loading script xr_motivator.script * loading script xr_sounds.script * loading script xr_zones.script * loading script xr_reactions.script * loading script xr_state.script * loading script xr_position.script * loading script xr_sound.script * loading script xr_dialogs.script * loading script xr_gulag.script * loading script gulag_tasks.script * loading script xr_bandit.script * loading script xr_meet.script * loading script xr_kamp.script * loading script xr_guard.script * loading script xr_walker.script * loading script xr_assassin.script * loading script xr_robbers.script * loading script xr_guide.script * loading script xr_robber_guard.script * loading script xr_punch.script * loading script xr_talker.script * loading script xr_bodyguard.script * loading script xr_scared.script * loading script xr_camper2.script * loading script xr_sleeper.script * loading script xr_commander.script * loading script xr_swat.script * loading script xr_comm_ptr.script * loading script xr_follower.script * loading script xr_ambush.script * loading script xr_waiter.script * loading script xr_wounded.script * loading script xr_scout.script * loading script xr_trivial.script * loading script xr_report.script * loading script xr_rest.script * loading script xr_chaser.script * loading script xr_formation.script * loading script xr_sos.script * loading script bar_stalker.script * loading script barman.script * loading script escape.script * loading script level_news.script * loading script escape_factory_bandits.script * loading script xr_scientist.script * loading script xr_sniper.script * loading script m_monster_ai.script * loading script script_zone.script * loading script m_Rest.script * loading script m_Attack.script * loading script m_DangerSound.script * loading script m_NotDangerSound.script * loading script m_Hit.script * loading script monsterAi.script * loading script storage.script * loading script m_Eat.script * loading script m_Walk.script * loading script m_WalkPoint.script * loading script m_garbage.script * loading script StateAttack.script * loading script StateHit.script * loading script StateDangerSound.script * loading script StateNotDangerSound.script * loading script StateRest.script * loading script StateEat.script * loading script StateWalk.script * loading script classes.script Executing config-script "user.ltx"... Executing config-script "default_controls.ltx"... ! Cannot open script file. ! Invalid syntax in call to 'recon_min_speed' ! Valid arguments: float value in range [1.000,180.000] Starting INPUT device... OpenAL: Using device 'DirectSound3D'. EAX 2.0 extension: present EAX 2.0 deferred: present * sound : cache: 16386 kb, 3805 lines, 4410 bpl Starting RENDER device... * GPU: NVIDIA GeForce 7600 GS * Vertex Processor: PURE HARDWARE * Texture memory: 744 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * DVB created: 1024K * DIB created: 512K ! Renderer doesn't support blender 'andy_shader' ! Renderer doesn't support blender 'effects\light' ! Renderer doesn't support blender 'levels\l1_escape\terrain' ! Renderer doesn't support blender 'levels\l1_escape\terrain_00' ! Renderer doesn't support blender 'levels\l1_escape\terrain_ch' ! Renderer doesn't support blender 'test\ccccc_00' * distortion: used, dev(30),need(14) ! Missing ogg-comment, file: gamedata\sounds\music\amb01_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb01_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb02_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb03_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb04_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb05_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb06_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb07_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb08_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb09_r.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_l.ogg ! Missing ogg-comment, file: gamedata\sounds\music\amb10_r.ogg Starting engine... ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard03hl.ogg ! WARNING: Invalid wave length (must be at least 100ms), file: gamedata\sounds\material\small-weapon\collide\hithard02hl.ogg * prefetching: actor Loading actor: actor Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\actor\die3.ogg ! Missing ogg-comment, file: gamedata\sounds\heart\8.ogg Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor Loading actor: actor * prefetching: af_ameba_mica ! WARNING: model 'physics\anomaly\artefact_ameba1' has only one motion. Candidate for SkeletonRigid??? ! Missing ogg-comment, file: gamedata\sounds\zone_mosquito_bald.ogg * prefetching: af_ameba_slime ! WARNING: model 'physics\anomaly\artefact_ameba3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_ameba_slug ! WARNING: model 'physics\anomaly\artefact_ameba2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_blood ! WARNING: model 'physics\anomaly\artefact_myasorubka1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_cristall_flower * prefetching: af_electra_flash ! WARNING: model 'physics\anomaly\artefact_electra3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_moonlight ! WARNING: model 'physics\anomaly\artefact_electra1' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_electra_sparkler ! WARNING: model 'physics\anomaly\artefact_electra4' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gold_fish ! WARNING: model 'physics\anomaly\artefact_gravy3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_gravi ! WARNING: model 'physics\anomaly\artefact_gravy2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_medusa * prefetching: af_mincer_meat ! WARNING: model 'physics\anomaly\artefact_myasorubka2' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_night_star * prefetching: af_soul ! WARNING: model 'physics\anomaly\artefact_myasorubka3' has only one motion. Candidate for SkeletonRigid??? * prefetching: af_vyvert ! WARNING: model 'physics\anomaly\artefact_gravy1' has only one motion. Candidate for SkeletonRigid??? * prefetching: ammo_11.43x23_fmj * prefetching: ammo_11.43x23_hydro * prefetching: ammo_12x70_buck * prefetching: ammo_12x76_dart * prefetching: ammo_12x76_zhekan * prefetching: ammo_5.45x39_ap * prefetching: ammo_5.45x39_fmj * prefetching: ammo_5.56x45_ap * prefetching: ammo_5.56x45_ss190 * prefetching: ammo_5.7x28_ap * prefetching: ammo_5.7x28_fmj * prefetching: ammo_7.62x54_7h1 * prefetching: ammo_7.62x54_7h14 * prefetching: ammo_7.62x54_ap * prefetching: ammo_9x18_fmj * prefetching: ammo_9x18_pbp * prefetching: ammo_9x18_pmm * prefetching: ammo_9x19_fmj * prefetching: ammo_9x19_pbp * prefetching: ammo_9x39_ap * prefetching: ammo_9x39_pab9 * prefetching: ammo_9x39_sp5 * prefetching: ammo_gauss * prefetching: ammo_m209 * prefetching: ammo_og-7b * prefetching: ammo_vog-25 * prefetching: ammo_vog-25p * prefetching: bolt * prefetching: detector_simple ! Missing ogg-comment, file: gamedata\sounds\detectors\da-2_beep1.ogg * prefetching: device_pda * prefetching: device_torch * prefetching: exo_outfit * prefetching: explosive_fuelcan * prefetching: explosive_tank * prefetching: grenade_f1 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_checkout.ogg * prefetching: grenade_rgd5 * prefetching: kolbasa * prefetching: m_army_commander Loading reference motions: actors\stalker_animation * prefetching: m_army_sniper * prefetching: m_army_soldier * prefetching: m_army_specnaz * prefetching: m_bandit_bandit * prefetching: m_bandit_commander * prefetching: m_boar_e * prefetching: m_burer_e * prefetching: m_chimera_e * prefetching: m_controller_e * prefetching: m_crow ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_0.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_1.ogg ! Missing ogg-comment, file: gamedata\sounds\monsters\crow\idle_2.ogg * prefetching: m_dog_e * prefetching: m_flesh_e * prefetching: m_fraction_commander * prefetching: m_fraction_sniper * prefetching: m_fraction_soldier * prefetching: m_fraction_specnaz * prefetching: m_fracture_e * prefetching: m_gigant_e * prefetching: m_rat_e Loading reference motions: monsters\rat_animation Loading reference motions: monsters\rat_animation * prefetching: m_sniper * prefetching: m_snork_e * prefetching: m_stalker_demo * prefetching: m_stalker_e Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation * prefetching: m_stalker_wolf * prefetching: m_target_assault * prefetching: m_target_cs * prefetching: m_target_cs_base * prefetching: m_target_cs_cask * prefetching: m_trader * prefetching: m_zombie_e * prefetching: medkit * prefetching: mp_actor Loading actor: mp_actor Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation Loading reference motions: actors\stalker_animation ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt3.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\hurt4.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die0.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die1.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die2.ogg ! Missing ogg-comment, file: gamedata\sounds\mp_actor\die3.ogg Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor Loading actor: mp_actor * prefetching: physic_object * prefetching: protection_outfit * prefetching: scientific_outfit * prefetching: wpn_addon_grenade_launcher * prefetching: wpn_addon_grenade_launcher_m203 * prefetching: wpn_addon_scope * prefetching: wpn_addon_silencer * prefetching: wpn_ak74 ! Missing ogg-comment, file: gamedata\sounds\weapons\ak74_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_holster.ogg * prefetching: wpn_ak74u * prefetching: wpn_beretta ! Missing ogg-comment, file: gamedata\sounds\weapons\walther_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_close.ogg * prefetching: wpn_binoc ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_draw.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_gyro.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomin.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\binoculars_zoomout.ogg * prefetching: wpn_bm16 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_empty.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\toz34_reload.ogg * prefetching: wpn_colt1911 ! Missing ogg-comment, file: gamedata\sounds\weapons\fort_draw.ogg * prefetching: wpn_desert_eagle * prefetching: wpn_fake_missile * prefetching: wpn_fake_missile1 * prefetching: wpn_fake_missile2 * prefetching: wpn_fn2000 ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_shoot.ogg ! Missing ogg-comment, file: gamedata\sounds\weapons\fn2000_reload.ogg * prefetching: wpn_fort * prefetching: wpn_gauss ! Missing ogg-comment, file: gamedata\sounds\weapons\svd_draw.ogg * prefetching: wpn_groza * prefetching: wpn_hpsa ! Missing ogg-comment, file: gamedata\sounds\weapons\pm_draw.ogg * prefetching: wpn_knife * prefetching: wpn_l85 * prefetching: wpn_lr300 ! Missing ogg-comment, file: gamedata\sounds\weapons\lr300_shoot.ogg * prefetching: wpn_mp5 ! Missing ogg-comment, file: gamedata\sounds\weapons\generic_reload.ogg * prefetching: wpn_pb * prefetching: wpn_pm * prefetching: wpn_rpg7 ! Missing ogg-comment, file: gamedata\sounds\weapons\rpg7_reload.ogg * prefetching: wpn_rpg7_missile * prefetching: wpn_spas12 * prefetching: wpn_svd * prefetching: wpn_svu ! Missing ogg-comment, file: gamedata\sounds\weapons\svu_draw.ogg * prefetching: wpn_toz34 * prefetching: wpn_usp ! Missing ogg-comment, file: gamedata\sounds\weapons\usp_draw.ogg * prefetching: wpn_val * prefetching: wpn_vintorez * prefetching: wpn_walther * prefetching: zone_acid_fog * prefetching: zone_dead * prefetching: zone_flame * prefetching: zone_gravi_zone * prefetching: zone_mincer * prefetching: zone_mosquito_bald * prefetching: zone_witches_galantine * prefetching: zone_x * prefetching: zone_x1 * prefetching: zone_x2 * prefetching: zone_x3 * [Object-prefetch] objects: 4679 * [Object-prefetch] time: 8491 ms * [Object-prefetch] memory: 115780Kb * [Object-prefetch] average: 1.81 ms, 25338 bytes SERVER: Starting... ! sv_Connect: all/single/alife Created server_game single * Initializing game script process SERVER: Loading alife simulator... * Loading spawn registry... 6176 spawn points are successfully loaded * Loading objects... * Loading ai space is successfully completed (0.150s, 15.542 Mb) Adding Story item ID [3], Object [escape_trader] at level [l01_escape] Adding Story item ID [0], Object [escape_blockpost_case] at level [l01_escape] Adding Story item ID [1], Object [escape_robbed_novice] at level [l01_escape] Adding Story item ID [2], Object [escape_night_star] at level [l01_escape] 13122 objects are successfully loaded * Loading events... * Loading tasks... * Loading anomalies... * Loading organizations and discoveries... * Loading news... * Game all is successfully loaded from file 'savedgames\all.sav' (2.399s) * Loading alife simulator is successfully completed ( 24.835 Mb) SERVER: Connecting... CLIENT: Connecting to 'localhost'... * Client connect on port 5445 ***STOP*** file 'D:\Projects\XRAY\xrNetServer\NET_Client.cpp', line 250. ***Reason***: *** API-failure *** No response expression: res ***STOP*** file '(null)', line 0. ***Reason***: *** Internal Error *** Saved dump file to 'logs\xray_Admin_02-26-09_13-53-20.mdmp' |
Форум: S.T.A.L.K.E.R.: DREAM (Build 1935) · Просмотр сообщения: #726544 · Ответов: 1451 · Просмотров: 306416 |
Отправлено: 26.02.2009, 16:08 | |
Новичок Группа: Только зарегистрировался Сообщений: 4 Регистрация: 26.02.2009 Пользователь №: 10023 |
***API-failure*** No response Expression:pes D:\projects\XRAY\xrNETserver\Net_client.cpp серв не отвечает, firewall? router? Было у кого такое? терь вас двое Ладно будем ждать,и искать дальше |
Форум: S.T.A.L.K.E.R.: DREAM (Build 1935) · Просмотр сообщения: #726538 · Ответов: 1451 · Просмотров: 306416 |
Отправлено: 26.02.2009, 15:59 | |
Новичок Группа: Только зарегистрировался Сообщений: 4 Регистрация: 26.02.2009 Пользователь №: 10023 |
Привет всем!!! Может кто подскажет,у меня при запуске выдаёт вот примерно такую тему: ***API-failure*** No response Expression:pes D:\projects\XRAY\xrNETserver\Net_client.cpp 250 Stop Debug После нажатия Stop,или Debug выдает следущее: ***Internal Error*** Saved dump file to `logs xray_admin_02-26-09_13-45-35.mdmp` Stop Debug После нажатия Stop,или Debug вылетает. Как с этим бороться? Было у кого такое? |
Форум: S.T.A.L.K.E.R.: DREAM (Build 1935) · Просмотр сообщения: #726527 · Ответов: 1451 · Просмотров: 306416 |
Открытая тема (есть новые ответы) Открытая тема (нет новых ответов) Горячая тема (есть новые ответы) Горячая тема (нет новых ответов) |
Опрос (есть новые голоса) Опрос (нет новых голосов) Закрытая тема Тема перемещена |
Текстовая версия | Сейчас: 27.04.2024, 01:03 |